Editing Mine Dropper
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The 10-round dropper can be carried on '''ANY''' car. | The 10-round dropper can be carried on '''ANY''' car. | ||
Care should be used when dropping the mines. They have a tendency to skip and slide along the ground, stopping eventually (depending on how fast the car is moving). Planning and a bit of luck will allow the 'cunning'/'sadistic' player to place a cluster of mines at the entrance to corners where they will be '''sure''' to cause tire and armor damage. [[ | Care should be used when dropping the mines. They have a tendency to skip and slide along the ground, stopping eventually (depending on how fast the car is moving). Planning and a bit of luck will allow the 'cunning'/'sadistic' player to place a cluster of mines at the entrance to corners where they will be '''sure''' to cause tire and armor damage. [[Deathrace]]s in which mines are used are usually messy! You may have only a fraction of starters actually finish the race. | ||
Mines are not very powerful, but in an effort to save weight, most racers will lightly armor the bottom of their cars. 4-5 points of armor is all usually. If you hit 3 or 4 mines, your tires will take substantial damage, slowing you down and making handling the car........well, a handful! If your bottom armor is blown away, any other consecutive mine blasts will be taken by your unlucky driver. | Mines are not very powerful, but in an effort to save weight, most racers will lightly armor the bottom of their cars. 4-5 points of armor is all usually. If you hit 3 or 4 mines, your tires will take substantial damage, slowing you down and making handling the car........well, a handful! If your bottom armor is blown away, any other consecutive mine blasts will be taken by your unlucky driver. |