Editing Missions
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Missions are available in the taverns of each town (Dexter's in Somerset), and can be browsed by selecting the **Check the Noticeboard** link in the tavern navigation menu. | Missions are available in the taverns of each town (Dexter's in Somerset), and can be browsed by selecting the **Check the Noticeboard** link in the tavern navigation menu. | ||
Non-subscribers | Non-subscribers cannot travel to other places, so they can not complete any missions. Accepting missions before you subscribe will only hurt your reputation when you fail to complete them. | ||
You may have a maximum of 15 active missions at any one time. | You may have a maximum of 15 active missions at any one time. | ||
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Some courier packages will generate increased attention from pirates, due to their high value for example, so be prepared for additional encounters while carrying out the mission. | Some courier packages will generate increased attention from pirates, due to their high value for example, so be prepared for additional encounters while carrying out the mission. | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
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[[A favour for Rez.]] - Available From Devil Dan's in Sarsfield. | [[A favour for Rez.]] - Available From Devil Dan's in Sarsfield. | ||
[[A Bad Hangover]] - Available from | [[A Bad Hangover]] - Available from Dexters Tavern in Somerset. | ||
[[Fertilizer Follies]] - Available from | [[Fertilizer Follies]] - Available from Dexters Tavern in Somerset. | ||
[[Snake in the Shadows]] - Available from The Tombstone Tavern in Texan. | [[Snake in the Shadows]] - Available from The Tombstone Tavern in Texan. | ||
Many of these, as part of the reward for completion offer a skill increase to characters. This is not entirely within the players control of who gets the increase. The increase in the reward stat goes to the character that already has the highest level in your gang, in the town the quest is completed in. For example, a mission that ends in Somerset and has a scouting skill reward will give your highest level scout *in Somerset* the extra training. It might not be the ganger you actually used to run the mission. This reward can push the skill cap (only for that skill) beyond the characters original cap. In this example, my scout in Somerset got a 10 point bonus to raise his scout skill to 109, even though he had capped at 98/99. Once he hit 98 with gunnery though, he was capped there, and will get to 99 and stop. | Many of these, as part of the reward for completion offer a skill increase to characters. This is not entirely within the players control of who gets the increase. The increase in the reward stat goes to the character that already has the highest level in your gang, in the town the quest is completed in. For example, a mission that ends in Somerset and has a scouting skill reward will give your highest level scout *in Somerset* the extra training. It might not be the ganger you actually used to run the mission. This reward can push the skill cap (only for that skill) beyond the characters original cap. In this example, my scout in Somerset got a 10 point bonus to raise his scout skill to 109, even though he had capped at 98/99. Once he hit 98 with gunnery though, he was capped there, and will get to 99 and stop. |