Editing Pedestrian Weapons
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Getting out of an armed vehicle when other armed vehicles are shooting at you is not always the smartest move. If you feel the need to do it, however, you should arm your gang members with one of the various pedestrian weapons available. | Getting out of an armed vehicle when other armed vehicles are shooting at you is not always the smartest move. If you feel the need to do it, however, you should arm your gang members with one of the various pedestrian weapons available. | ||
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!Bulk | !Bulk | ||
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It's also quite effective against hostile wildlife at close ranges. | It's also quite effective against hostile wildlife at close ranges. | ||
== | == Submachine Gun == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
!Range | !Range | ||
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The Submachine gun puts out a burst of bullet fire at your target. | The Submachine gun puts out a burst of bullet fire at your target. | ||
Damage is comparable to the | Damage is comparable to the rifle, in terms of vehicle armor damage, but soft targets are where the SMG really excels. The SMG is capable of causing massive concussion hits, and internal damage to drivers and pedestrians. | ||
Its low magazine size limits its usefulness as a primary weapon. It is best used as a back up weapon, to finish off enemies, once armor siding is gone. It's also useful in pedestrian combat arena events. | |||
== Crossbow == | == Crossbow == | ||
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The grenade belt is a wonderful weapon for doing damage to vehicles and cars, while keeping your pedestrians out of the way of enemy fire. | The grenade belt is a wonderful weapon for doing damage to vehicles and cars, while keeping your pedestrians out of the way of enemy fire. | ||
Each grenade has a real-time timer of 3 seconds, meaning that it will explode on the next contact after the timer is up. If the grenade is in the air for more than 3 seconds, it explodes on contact, like other ballistic weapons. If not, it bounces along the ground until the timer expires. | Each grenade has a real-time timer of 3 seconds, meaning that it will explode on the next contact after the timer is up. If the grenade is in the air for more than 3 seconds, it explodes on contact, like other ballistic weapons. If not, it bounces along the ground until the timer expires. (Question: Is this really a "real-time" timer, or is it actually a 3-turn timer, since each turn is supposedly one second?) | ||
~~Range: Unlike other weapons, the range is determined by character strength. Characters with high strength can target objects further away than characters with lower strength. | ~~Range: Unlike other weapons, the range is determined by character strength. Characters with high strength can target objects further away than characters with lower strength. | ||
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Originally introduced as a tool for | Originally introduced as a tool for the non-violent simulation of hand-to-hand firearm combat, the paint rifle has found its own niche in the wilderness. | ||
The | The paint rifle fires a small pellet filled with a sticky blueish-purple paint that has a tendency to stick to enemy windows and jam weapons. | ||
The | The paint rifle's high magazine count and weapon-fire suppression ability make it a welcome sight in a variety of combat situations. In normal scouting, a group of pedestrians can be used to suppress enemy fire while the cars do all of the dirty work. In pedestrian-only scouts, the use of Paint Rifles can mean the difference between having your entire team slaughtered or making it home safely. In pedestrian scouts, it is recommended to have at least 1 paint rifle pedestrian for every 2 damage-dealing pedestrians. | ||
== Hand Flamer == | == Hand Flamer == | ||
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A cross between a Flaming Oil Jet and a Grenade, this improvised explosive consists of a bottle of gasoline and oil with a rag stuffed inside. It is thrown like a grenade, but lacks the 3-second timer. Upon contact it | A cross between a Flaming Oil Jet and a Grenade, this improvised explosive consists of a bottle of gasoline and oil with a rag stuffed inside. It is thrown like a grenade, but lacks the 3-second timer. Upon contact, it does not explode, but instead creates a puddle of flaming oil that causes damage-over-time to the tires and bottom armor of any vehicle that gets hit or drives over it. The flaming puddle lasts for a very long time. It seems to have better range than the Grenade. | ||
== Tripod Machine Gun == | == Tripod Machine Gun == |