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* '''PvP is open everywhere, ''including Somerset'''''
* '''PvP is open everywhere, ''including Somerset'''''
* Gang members do not get weekly training, only field training
* Gang members do not get weekly training, only field training
* To repair vehicles you need scrap metal and mechanic skill 50+. The amount of materials required depends on the damage done.
* Repairs to vehicles are based on the gang's stocks of the standard Darkwind commodities: Scrap Metal, Car Parts, and Electronic Parts and the skill level of the gang's mechanics
* To repair vehicle components you need car parts and mechanic skill 100+. The amount of materials required depends on the damage done.
** Repair of 'B' Armor is possible with a ''skill level 50 Mechanic''


== Startup ==
== Startup ==
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== Town Events ==
== Town Events ==
You can enter a town event as usual in DW:Scav. Don't forget to select an event where vehicles are provided or you may find you accidentally signed up with a wreck that you recently looted! There is no fee to enter these events.
You can enter a town event as usual in DW:Scav. Don't forget to select an event where vehicles are provided or you may find you accidentally signed up with a wreck that you recently looted! There is no fee to enter these events.
Scav gangs may find themselves pitted against normal DW gangs as well as NPCs and other scav gangs.
Scav gangs may find them selves pitted against normal DW gangs as well as NPCs and other scav gangs.
If you are eligible for a prize you will randomly receive something - from paint rifle ammo to food, it really could be anything. It appears that you may be more likely to win particular prizes in different towns.


Prizes for the events are listed on the event's web page. It appears that you may be more likely to win particular prizes in different towns.


== Vehicle rentals ==
== Vehicle rentals ==
There is no access to vehicle rentals in DW:Scav. However, you can enter a Amateur Night Combat town event to win a car. The winner of these events gets to keep the vehicle they fought in....whats left of it.
If you feel ready to hit the highway you can borrow one of 3 cars from your gang Vehicles page:
Desert Flame: an entry-level musclecar with car rifle and machine guns.
Mutant Marauder: a pickup packing twin Rocket Launchers, and side-mount Machine Guns.
Eliminator: a sizeable sedan bristling with machine guns.
These vehicles are the best you can expect to get as a scav, they will not be operating on all cylinders! Go get your own if you want better!
 


== Scouting ==
== Scouting ==
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== Trading ==
== Trading ==
Trading is key in DW:Scav as it is unlikely that you can get by solo. In the market place you can list your items for trading and add sellers notes, perhaps to say what you are looking for in return. Beware. There is an element of trust with trades. If you give someone the password to "buy" your items on the promise of a password to their goods in the trade its possible they may not. This doesn't happen often as offenders will get a name for themselves and an inability to trade could be catastrophic!
Trading is key in DW:Scav as it is unlikely that you can get by solo. In the market place you can list your items for trading and add sellers notes, perhaps to say what you are looking for in return. Beware. There is an element of trust with trades. If you give someone the password to "buy" your items on the promise of a password to their goods in the trade its possible they may not. This doesn't happen often as offenders will get a name for themselves and an inability to trade could be catastrophic!
== Tips from other Scavengers ==
Fuel
* Unlike normal darkwind, you always want to syphon the fuel with your LOOT car, not the borrowed.  It is also good form to let those that brought along a non borrowed to syphon gas first.
* If car has 2 unit fueltank and you want to refuel it, then leftover fuel (about 6.34 units) from fuelcan has been poured to ground. 25 units refill uses 3 cans of fuel.
* When tweaking cars, you will want to use tank sizes what are multiples of 8-10 units, so whole fuel canister is used without spilling anything to sand.
* Another approach is to have those 2 unit fueltanks at main combat cars, and to use "fueltank car" what serves fuel to battle-group. Though, it is also risky, if that car gets destroyed in battle.
Gangers
* Cargo some Tires.  If you pack some tires along on your scouts, you add a few new 'internal' critical items that can be hit, instead of your gangers.  Ghetto Kevlar.
* When recruiting new gangers, best available isn't a good option in SCAV; what's a 20 cyclist going to do for you? Recruit for what you need, there are no training centers.
* To keep water served to you gangers, ask if someone would give taxi for your ganger to Elmsfield. In Elmsfield you get very often water as prize in both requested and timed events. Remember water and food items are exeptional because those are only items what has global town locker space. No need to haul that water to your Somerset gangers. And if that your only driver dies in Elmsfield event, go quickly hire the new one from Elmsfileld tavern before that particular event ends, that way you don't need to ask again another taxi trip from Somerset to Elmsfield.
Materials
* Any weapon with more then 50% ammo can be 'trash'ed and it will place a clip of that ammo in the lockup.
* Lots of tradegoods are available, that isn't really posted on the forums or in the market.  Ask in chat if there is something you want or need, and you can usually find it
* Dont forget to strip armor off before you trash a chassi for scrap. This is easily done by pressing one of the buttons A B or C instead of going to "modify amount and reducing all areas to 0.
* In footsquads, don't rummage through piles of junk. It can generate addition spawns of creatures, not that spawns is plural.
* Use calculator to plan armor patching to your car if you want to use scrap metal economically. If you add one point of armor, you use one whole scrap metal unit. also adding 16 points of C-class armor to Phoenix uses one scrap metal. The "rate" is mentioned in armor modify screen. Note also, that different car chassis has different ratios.
* Don't use any repairs automation, unless you are filthy rich and wasting raw materials doesn't concern you.
* Auto-fix uses scraps from other cities if there is no any in same city where car is being fixed. You don't get same advantage when using Modify values. That automation might warrant un-economic scrap expenses.
* Only useful automations are for Crew and Ammo.
[[Category: Scavenger]]
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