Editing Scouting (skill)

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* Number of vehicles in the squad.
* Number of vehicles in the squad.
* Pirate activity.
* Pirate activity.
* The car the Scout is in.
* The car the scout is in (speed, stealth (small size) and offroad capability could make a good "scout car")<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=2751&min=13</ref>
* Scout distance (longer is better).
* Scout distance (longer is better).
* Good or bad luck!
* Good or bad luck!
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As noted above, the vehicle the Scout is in has an effect on the effectiveness of the scout.
As noted above, the vehicle the Scout is in has an effect on the effectiveness of the scout.


The most important considerations for a Scout vehicle should be:
From the developer:
# Small size
>The car that is used as the Scout in a particular squad is the one with the best scout rating.  
# Fast
>A car's scout rating is a combination of the scouting skill of its occupants and of its own inherent suitability for this role.  
# Good Off-Road capability
>So yes, put your best scout in a Buggy (or, next best, a Dustup) for ''Maximus Scoutimus''.
 
 
From Sam (Developer):<br>
The car that is used as the Scout in a particular squad is the one with the best scout rating. A car's scout rating is a combination of the scouting skill of its occupants and of its own inherent suitability for this role. So yes, put your best scout in a Buggy (or, next best, a Dustup) for ''Maximus Scoutimus''.<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=2751&min=13</ref>


== Training ==
== Training ==
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== [[Specialisms#Scouting | Specialisms]] ==
== [[Specialisms#Scouting | Specialisms]] ==


Scouting has only two specialisms.
Scouting currently has only one specialism.
 
* Negotiator
* Pathfinder


=== Notes ===
=== Notes ===
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