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'''TODO:''' Explain skill maximums more.
'''TODO:''' Explain skill maximums more.


The average natural skill cap is supposed to be around 150 on the average, but characters that skilled are uncommon. Many large veteran gangs have only 2-4 people capped over 300, out of their 60+ gang members.  Skill caps above 400 may happen once (if at all) for the life of the whole gang.
The average natural skill cap is supposed to be around 150 on the average, but characters that skilled are very rare and this is largely unexplored.


If you pay money to hire a character there is a slightly greater chance you will hire someone with a lower skill potential than if you used your leader to get a free hire<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=5595 Forum Discussion - see page 2</ref>.  In other words, the free gang member each week has a slightly better chance to cap higher than bought gang members.
If you pay money to hire a character there is a greater chance you will hire someone with a lower skill potential than if you used your leader to get a free hire<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=5595 Forum Discussion - see page 2</ref>.


A character's skill cap applies to all of that character's skills.  So, if a character hits his maximum in Gunnery at 94, he will hit that same maximum in any other skills he trains in.  A ganger may get another point in a skill once they hit the cap, due to rounding of the hidden 'cap' value.
There is strong anecdotal evidence that a character's skill cap applies to all of that character's skills.  So, if a character hits his maximum in Gunnery at 94, he will hit that same maximum in any other skills he trains in.


Leadership is not affected by the character's skill cap.
Leadership does not seem to be affected by the character's skill cap.


== Talents ==
== Talents ==
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