Editing Talk:Main Page
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
I really would like to see the main page in a more overviewable design, | I really would like to see the main page in a more overviewable design, | ||
Line 28: | Line 20: | ||
* Additionally, since the links are 'highlighted' within the narrative they have the sort of 'call-out' a bullet-ed list provides. --[[User:Wikiadmin|Wikiadmin]] 20:16, 25 February 2010 (UTC) | * Additionally, since the links are 'highlighted' within the narrative they have the sort of 'call-out' a bullet-ed list provides. --[[User:Wikiadmin|Wikiadmin]] 20:16, 25 February 2010 (UTC) | ||
* As a freshmen myself I think that even with the narrative new users are somewhat lost in all the features this game offers. I've added some meat on the new players guide but I think that some pages should be condensed on a single narrative page in a sort of "game manual" format - something that may also be condensed as a pdf weekly with themed background and stuff. Trouble is that until new players understands how friendly and open the community is, he's afraid to ask, add in the sheer amount of stuff this game has and new players don't even know what advice to ask for (I found myself in a game unable to keep the car at a steady - which is silly because I just needed to pull the handbrake, imagine me asking "how do I keep this car steady"? and the duh moment afterward) - if that is something that may be useful, I step forward to maintain it --[[User:LoSboccacc|LoSboccacc]] 16:10, 2 March 2010 (UMT) | * As a freshmen myself I think that even with the narrative new users are somewhat lost in all the features this game offers. I've added some meat on the new players guide but I think that some pages should be condensed on a single narrative page in a sort of "game manual" format - something that may also be condensed as a pdf weekly with themed background and stuff. Trouble is that until new players understands how friendly and open the community is, he's afraid to ask, add in the sheer amount of stuff this game has and new players don't even know what advice to ask for (I found myself in a game unable to keep the car at a steady - which is silly because I just needed to pull the handbrake, imagine me asking "how do I keep this car steady"? and the duh moment afterward) - if that is something that may be useful, I step forward to maintain it --[[User:LoSboccacc|LoSboccacc]] 16:10, 2 March 2010 (UMT) | ||
== Bugs in Vehicle Creation Applications == | == Bugs in Vehicle Creation Applications == | ||
Known Bugs: | ''Known Bugs: | ||
The weight of each point of armor on a vehicle changes depending on the chassis, but the Darkwind Vehicle Designer uses the same weight per point of armor in all circumstances. | |||
*No, the Armor Weight values vary by chassis, but some chassis don't have their Armor Weights defined (because I didn't have access to the chassis), and those are 0. Regardless, the DB values are editable, so if you know the weights for a chassis you can modify them yourself. | *No, the Armor Weight values vary by chassis, but some chassis don't have their Armor Weights defined (because I didn't have access to the chassis), and those are 0. Regardless, the DB values are editable, so if you know the weights for a chassis you can modify them yourself. | ||
Line 41: | Line 31: | ||
--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | --[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | ||
I've also found the final weight in Car Builder is rarely an exact match the weight listed in the game itself, but I haven't figured out why. Take care in either one if weight is an important consideration for your design. | |||
*I think it is because the actual weight per point is a decimal/float, and the values used in the DB are numbers that seemed to get the closest in the builds I tested. | *I think it is because the actual weight per point is a decimal/float, and the values used in the DB are numbers that seemed to get the closest in the builds I tested. | ||
--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | --[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | ||
The fuel range calculation in the Darkwind Vehicle Designer isn't right, so don't pay attention to it. | |||
*It was always off a bit (hence the 'Est.' for 'Estimated'), and is now more off since the math changed, and 'A' armor gets a bonus, and ... | *It was always off a bit (hence the 'Est.' for 'Estimated'), and is now more off since the math changed, and 'A' armor gets a bonus, and ... | ||
--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | --[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | ||
When Car Builder generates a banner for a configuration, it always identifies the armor as Grade "B" even if you actually chose "A" or "C".'' | |||
*Can't help with this one, sorry. | *Can't help with this one, sorry. | ||
--[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | --[[User:Wikiadmin|Wikiadmin]] 16:01, 19 January 2011 (UTC) | ||