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=== Travel Encounters ===
=== Travel Encounters ===
Travel encounters are just like wilderness scouts.  You log in to the game client, enter the event when it spawns, and play it as you see fit.  When traveling this usually means running away to at least 351 meters, rather than fighting.  You should always attempt a Truce/Bounty (using the game menu).
Travel encounters are just like wilderness scouts.  You log in to the game client, enter the event when it spawns, and play it as you see fit.  When traveling this usually means running away to at least 350 meters, rather than fighting.  You should always attempt a Truce/Bounty (using the game menu).


If you do not escape at 351 meters, you can run to the 'auto escape' distance of 500 meters.  This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving.
If you do not escape at 350 meters, you can run to the 'auto escape' distance of 500 meters.  This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving.


When traveling there is the possibility of at least three (3) encounters:
When traveling there is the possibility of at least three (3) encounters:
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== Travel Times ==
== Travel Times ==
By default, squads travel in the wilderness at 30 miles an hour. The times below are the default travel times. You can set a travel speed anywhere between 15 and 45 miles per hour. The faster your squad travels, the more encounters it will have.
Travel between towns currently takes a fixed amount of real time and squads travel through the wilderness at roughly 30 miles per hour.
To calculate your travel time at your new speed, use the charts on this page.
 
'''
New Travel Time = Miles Between Towns / Your Travel Speed'''
 
or
 
'''
New Travel Time = 30/Your Travel Speed * Default Travel Time.'''
 
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!Texan
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!Sarsfield
!Sarsfield
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