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=== Travel Encounters ===
=== Travel Encounters ===
Travel encounters are just like wilderness scouts.  You log in to the game client, enter the event when it spawns, and play it as you see fit.  When traveling this usually means running away to at least 351 meters, rather than fighting.  You should always attempt a Truce/Bounty (using the game menu).
Travel encounters are just like wilderness scouts.  You log in to the game client, enter the event when it spawns, and play it as you see fit.  When traveling this usually means running away to at least 350 meters, rather than fighting.  You should always attempt a Truce/Bounty (using the game menu).


If you do not escape at 351 meters, you can run to the 'auto escape' distance of 500 meters.  This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving.
If you do not escape at 350 meters, you can run to the 'auto escape' distance of 500 meters.  This has the advantage of **possibly** giving your driving character a small skill boost in Driving.


When traveling there is the possibility of at least three (3) encounters:
When traveling there is the possibility of at least three (3) encounters:
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After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time.
After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time.
Question: (Jant) Is the amount or type of npc cars that you get dependant at all on what value or quantity of items you are carrying?
Answer: (Sam) It can sometimes have an effect on NPC CR, yes, if you're carrying high value items. It depends too on the talkativeness of your client.. how likely are bad guys to have overheard your deal etc.
The actual vehicles the NPCs have is somewhat affected by your vehicles, but not by your cargo.
Source: http://www.dark-wind.com/forums2/index.php?a=topic&t=18166&min=0&num=15


=== Travel Time ===
=== Travel Time ===
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==== Fuel and Travel Distances ====
==== Fuel and Travel Distances ====
'''Seems based on old Values, will ask Sam, need to be modified.
The correct one is more near :
Range= (Tank size * 135000) / Vehicle Weight ) : To be edited, there seems to be a rounding error somewhere in the calculation
'''
-------------
Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad).  A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example).  Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select "Refuel."
Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad).  A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example).  Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select "Refuel."


Mileage for vehicles seems to be based entirely on the weight of the vehicles, with engine size and chassis types having no discernable effect.  Below are sample mileages from various vehicles in MPU (Miles per Unit).  Note that the addition of passengers and/or cargo adds to the total weight and will reduce mileage accordingly.   
Mileage for vehicles seems to be based entirely on the weight of the vehicles, with engine size and chassis types having no discernable effect.  Below are sample mileages from various vehicles in MPU (Miles per Unit).  Note that the addition of passengers and/or cargo adds to the total weight and will reduce mileage accordingly.   


{|class = "wikitable" border = "1"
^Chassis^Weight^MPU^
!Chassis!!Weight!!MPU
|Buggy|1011|74|
|-
|Dustup|1620|50|
|Buggy
|Mercenary|3421|25|
|1011
|Vampire|3449|25|
|133
|Buccaneer|3570|25|
|-
|Phoenix|3925|21|   
|Dustup
|Mercenary|4184|20|
|1620
|Windsor|5530|15|
|83
|-
|Mercenary
|3421
|39
|-
|Vampire
|3449
|39
|-
|Buccaneer
|3570
|37
|-
|Phoenix
|3925
|34
|-    
|Mercenary
|4184
|32
|-
|Windsor
|5530
|24
|}


A vehicle's range is based on its weight and fuel tank size.
A vehicle's range is based on its weight and fuel tank size. The equation for determining range is:


The Buggy from above with a 5 unit fuel tank would have a range of 667 miles, while the Windsor with a 2 unit tank would have a range of 48 miles.
Tank Size/(.0000111*Vehicle Weight) = Range
 
The Buggy from above with a 5 unit fuel tank would have a range of 370 miles, while the Windsor with a 2 unit tank would have a range of 30 miles.


== Squad Travel ==
== Squad Travel ==
A squad's range is not the average of the individual vehicles' ranges.  Rather, it is the result of the following:
A squad's range is not the average of the individual vehicles' ranges.  Rather, it is the result of the following:


Where
Where\\
 
w = total squad weight\\
'''w''' = total squad weight
mpu = miles per unit of fuel\\
 
sf = squad's fuel\\
'''mpu''' = miles per unit of fuel
sr = squad range\\
 
'''sf''' = squad's fuel
'''sr''' = squad range
 
<del>mpu = 90900/w</del>
 
mpu = 135000/x
 
Where '''x''' = (chassis weight) + (passengers) + (installed and cargo weapons) + (installed and cargo tyres) + (armour weight) + (installed and cargo engines) + (bulk goods) + (ammo) + (fuel in fueltanks)


'''NOTE:''' A grade armour gets a special exemption from being included; it's assumed to be more aerodynamic.
mpu = 90900/w\\
sf = (fueltankunits + (fuelcans/0.12))\\
sr = sf * mpu\\


 
OR,\\
sf = (fueltankunits + (fuelcans/0.12))
 
sr = sf * mpu
 
OR,


sr = ( (fueltankunits + (fuelcans/0.12)) * (90900/w) )
sr = ( (fueltankunits + (fuelcans/0.12)) * (90900/w) )
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Additional fuel can be carried outside of the tank in the form of cargo.  Gas cans can be purchased in each town's Marketplace and must also be loaded into the vehicle there.  Each gas can takes up 10 capacity and provides just over 8 additional units worth of fuel to the vehicle or squad.  Three cans provide 25 units.
Additional fuel can be carried outside of the tank in the form of cargo.  Gas cans can be purchased in each town's Marketplace and must also be loaded into the vehicle there.  Each gas can takes up 10 capacity and provides just over 8 additional units worth of fuel to the vehicle or squad.  Three cans provide 25 units.


Alternatively, instead of carrying gas cans as cargo, a dedicated support vehicle with a very large fuel tank (40+ units) may be added to a squad to increase its overall range.  A pickup is ideally suited for this role due to its relatively small size and large capacity.  Additional ammo for the squad can also be stored in the support vehicle and distributed as needed to other vehicles in the looting phase after a successful battle.
Alternatively, instead of carrying gas cans as cargo, a dedicated support vehicle with a very large fuel tank (40+ units) may be added to a squad to increase its overall range.  A pickup is ideally suited for this role due to its relatively small size and large capacity.  Additional ammo for the squad can also be stored in the support vehicle and distributed as needed to other vehicles in the looting phase after a successful battle.


== Travel Routes ==
== Travel Routes ==


[http://www.dark-wind.com/locationalMap.php Regional Maps]
[[File:dwtravelmap.jpg|400]]


[[File:dwtravelmap.jpg|400px]]
The available travel routes and the distances are:


The available travel routes and the distances are:
| ^Somerset^Elmsfield^Gateway^Badlands^Texan^Sarsfield^Morgan^Firelight^Shantyville^
{|class = "wikitable" border = "1"
^Somerset|  --  |  301 |  381 |  --  |  --  |  --  |  --  |  --  |  --  |
|  
^Elmsfield|  301 | --  |  481 |  --  |  --  |  --  |  --  |  --  |  --  |
!Somerset!!Elmsfield!!Gateway!!Badlands!!Texan!!Sarsfield!!Morgan!!Firelight!!Shantyville
^Gateway|  381 |  481 |  --  |  499 |  --  |  --  |  -- |  -- |  --  |
|-
^Badlands|  --  |  --  |  499 |  --  |  808 |  1159 |  630 |  1019 |  404  |
!Somerset
^Texan|  --  |  --  |  --  |  808 |  --  |  628 |  --  |  --  |  404  |
|align = "center|  --   
^Sarsfield|  --  |  --  |  --  |  1159 |  628 |  --  |  --  |  --  |  --  |
|align = "center|  301  
^Morgan|  --  |  --  |  -- |  630 |  --  |  --  |  --  |  591 |  --  |
|align = "center|  381  
^Firelight|  --  |  --  |  -- |  1019 |  --  |  --  |  591 |  --  |  --  |
|align = "center|  --   
^Shantyville|  --  |  --  |  --  |  404  |  404  |  --  |  --  |  --  |  --  |
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|-
!Elmsfield
|align = "center|  301  
|align = "center| --   
|align = "center|  481  
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|-
!Gateway
|align = "center|  381  
|align = "center|  481  
|align = "center|  --   
|align = "center|  499  
|align = "center|  --   
|align = "center|  --   
|align = "center546
|align = "center|  --  
|align = "center|  --   
|-
!Badlands
|align = "center|  --   
|align = "center|  --   
|align = "center|  499  
|align = "center|  --   
|align = "center--
|align = "center|  1159  
|align = "center|  630  
|align = "center|  1019  
|align = "center|  404   
|-
!Texan
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center--
|align = "center|  --   
|align = "center|  628  
|align = "center|  --   
|align = "center|  --   
|align = "center|  404   
|-
!Sarsfield
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center|  1159  
|align = "center|  628  
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|-
!Morgan
|align = "center|  --   
|align = "center|  --   
|align = "center546
|align = "center|  630  
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center--
|align = "center|  --   
|-
!Firelight
|align = "center|  --   
|align = "center|  --   
|align = "center|  --  
|align = "center|  1019  
|align = "center|  --   
|align = "center|  --   
|align = "center--
|align = "center|  --   
|align = "center|  --   
|-
!Shantyville
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center|  404   
|align = "center|  404   
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|align = "center|  --   
|}


== Travel Times ==
== Travel Times ==
By default, squads travel in the wilderness at 30 miles an hour. The times below are the default travel times. You can set a travel speed anywhere between 15 and 45 miles per hour. The faster your squad travels, the more encounters it will have.
To calculate your travel time at your new speed, use the charts on this page.
'''
New Travel Time = Miles Between Towns / Your Travel Speed'''
or


'''
Travel between towns currently takes a fixed amount of real time and squads travel through the wilderness at roughly 30 miles per hour.
New Travel Time = 30/Your Travel Speed * Default Travel Time.'''


{|class = "wikitable" border = "1"
| ^Somerset^Elmsfield^Gateway^Badlands^Texan^Sarsfield^Morgan^Firelight^Shantyville^
|
^Somerset|  --  |  10h |  12h |  --  |  --  |  --  |  --  |  --  |  --  |
!Somerset!!Elmsfield!!Gateway!!Badlands!!Texan!!Sarsfield!!Morgan!!Firelight!!Shantyville
^Elmsfield|  10h |  --  |  16h |  --  |  --  |  --  |  --  |  --  |  --  |
|-
^Gateway|  12h |  16h |  --  |  17h |  --  | --  |  18h<ref name = "no trade">Trade route not yet open, so this just and unconfirmed estimate based on the assumption that squads travel at 30mph</ref> | --  |  --  |
!Somerset
^Badlands|  --  |  --  |  17h |  --  |  27h<ref name = "no trade" /> |  39h |  21h<ref name = "no trade" /> |  34h  |  --  |
|align = "center"|  --   
^Texan|  --  |  --  |  --  |  27h<ref name = "no trade" /> |  --  |  21h<ref name = "no trade" /> |  --  |  --  |  --  |
|align = "center"|  10h  
^Sarsfield|  --  |  --  |  --  |  39h |  21h<ref name = "no trade" /> |  --  |  --  |  --  |  --  |
|align = "center"|  12h  
^Morgan|  --  |  --  |  18h<ref name = "no trade" /> |  21h<ref name = "no trade" /> |  --  |  --  |  --  |  20h<ref name = "no trade" /> |  --  |
|align = "center"|  --   
^Firelight|  --  |  --  |  --  |  34h  |  --  |  --  |  20h<ref name = "no trade" /> |  --  |  --  |
|align = "center"|  --   
^Shantyville| --  |  --  |  --  |  --  |  -- |  --  |  --  |  --  |  --  |
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|-
!Elmsfield
|align = "center"|  10h  
|align = "center"|  --   
|align = "center"|  16h  
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|-
!Gateway
|align = "center"|  12h  
|align = "center"|  16h  
|align = "center"|  --   
|align = "center"|  17h  
|align = "center"|  --   
|align = "center"| --   
|align = "center"|  18h<ref name = "no trade">Trade route not yet open, so this just and unconfirmed estimate based on the assumption that squads travel at 30mph</ref>  
|align = "center"| --   
|align = "center"|  --   
|-
!Badlands
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  17h  
|align = "center"|  --   
|align = "center"|  27h<ref name = "no trade" />  
|align = "center"|  39h  
|align = "center"|  21h<ref name = "no trade" />  
|align = "center"|  34h   
|align = "center"13h, 28m
|-
!Texan
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  27h<ref name = "no trade" />  
|align = "center"|  --   
|align = "center"|  21h<ref name = "no trade" />  
|align = "center"|  --   
|align = "center"|  --   
|align = "center"13h, 28m
|-
!Sarsfield
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  39h  
|align = "center"|  21h<ref name = "no trade" />  
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|-
!Morgan
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  18h<ref name = "no trade" />  
|align = "center"|  21h<ref name = "no trade" />  
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  20h<ref name = "no trade" />  
|align = "center"|  --   
|-
!Firelight
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  34h   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  20h<ref name = "no trade" />  
|align = "center"|  --   
|align = "center"|  --   
|-
!Shantyville
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"13h, 28m
|align = "center"| 13h, 28m
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|align = "center"|  --   
|}


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== Notes ==
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