Editing Vehicle Design Guide

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[[Rocket Launcher|Rocket launchers]] (and their smaller equivalent, the [[Micromissile Launcher]]) and [[Car Rifle]], while having a smaller magazine are better at longer ranges. Car Rifles generally get outperformed by other weapons. Rockets on the other hand do [[Splash Damage|splash damage]], which can damage several cars if they're grouped tightly together.  Being hit with several rockets per turn can cause a car to flip or at least lose control. Rockets are also decent at damaging the characters inside vehicles.
[[Rocket Launcher|Rocket launchers]] (and their smaller equivalent, the [[Micromissile Launcher]]) and [[Car Rifle]], while having a smaller magazine are better at longer ranges. Car Rifles generally get outperformed by other weapons. Rockets on the other hand do [[Splash Damage|splash damage]], which can damage several cars if they're grouped tightly together.  Being hit with several rockets per turn can cause a car to flip or at least lose control. Rockets are also decent at damaging the characters inside vehicles.


[[Vehicular Shotgun|Vehicular Shotguns]] or [[Flechette Gun|Flechettes]] are mainly good at hitting characters inside cars (rather than the cars themselves) and are good for taking loot without killing the engines. They are horrible at damaging armor, doing only one point of armor damage with each hit, so unless you know you have enough firepower to blast anything that comes your way or have problems taking loot without damaged engines don't worry about getting these just yet.
[[Vehicular Shotgun|Vehicular Shotguns]] or [[Flechette Gun|Flechettes]] are mainly good at hitting [[Soft Targets|"soft targets"]] (characters inside cars) and are good for taking loot without killing the engines, but they're horrible at damaging armor, doing only one point of armor damage maximum, so unless you know you have enough firepower to blast anything that comes your way or have problems taking loot without damaged engines don't worry about getting these just yet.


Mounted Spikes and Rams are a bad idea generally because they will take damage when used (or shot at by enemies) and will take hours to repair when you get back to town (if they aren't completely destroyed). They also use up a weapon slot taking space that could be used for guns. However, when ramming your opponents without an intact melee weapon you'll take roughly as much damage as you inflict.  The exception would be the [[Reinforced Ram]], which is damaged like a normal weapon (after armor is destroyed) and is very effective when combined with a roll cage.  Just remember that actively closing with your enemies will invite a lot of incoming fire!
Mounted Spikes and Rams are a bad idea generally because they will take damage when used (or shot at by enemies) and will take hours to repair when you get back to town (if they aren't completely destroyed). They also use up a weapon slot taking space that could be used for guns. However, when ramming your opponents without an intact melee weapon you'll take roughly as much damage as you inflict.  The exception would be the [[Reinforced Ram]], which is damaged like a normal weapon (after armor is destroyed) and is very effective when combined with a roll cage.  Just remember that actively closing with your enemies will invite a lot of incoming fire!
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