Gunnery: Difference between revisions

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=== Moving Targets ===
=== Moving Targets ===
Skilled at hitting [[accuracy modifiers|moving targets]]
Skilled at hitting [[Accuracy Modifiers|moving targets]]


=== Sniper ===
=== Sniper ===

Latest revision as of 13:50, 5 September 2012

This skill is used for the smaller weapons available in Darkwind.

Learning which weapons only use Gunnery skill and which use Large Gunnery skill helps you decide how to arm your vehicle when the time comes for customization.

Specialisms[edit]

Gunnery has a whopping 9 specialisms, which is more than any other skill in Darkwind. A few of these can also be obtained from large guns and/or ballistics.

Machine Guns[edit]

Increased accuracy with Machine Guns, Heavy Machine Guns, Gatling Guns and Heavy Gatling Guns, and ability to unjam them

Flamethrowers[edit]

Increased damage with flamethrowers (and Heavy flamethrowers, and the ability to unjam them

Laserfire[edit]

Increased battery efficiency while firing with lasers and heavy lasers.

This makes the laser and heavy laser use less energy per shot. This means less energy used with the same damage inflicted, less recharge time back to full power equals more high power damage shots. All in all, a more efficient Laser.

Rocketeer[edit]

Increased accuracy with all types of rockets and missiles, and ability to unjam them.

Moving Targets[edit]

Skilled at hitting moving targets

Sniper[edit]

Skilled at long range fire.

Rapid Reloading[edit]

Normal reload times are 10 turns. This specialism decreases the reload time by 1-2 turns. If you choose this specialism, the higher your gunnery/large gunnery skill is, the faster you can reload weapons. If you get to level 2 skill (100) reload times should be cut by 2/3rds depending on your "luck" roll per turn.

Courage Under Fire[edit]

Better able to shoot accurately while taking damage

Rapidshot[edit]

Ability to occasionally make 2 shots in one move, while using a weapon on autofire