Editing
Pedestrians
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Using Pedestrians == Almost all interaction with pedestrians is done using the right-click (or SHIFT-click). === Exiting Vehicles === Exiting a vehicle can be done using either the ''Management'' or ''Occupants'' drawer (either one has to be open). * Right-click an occupant and select "Exit Vehicle". ** If the vehicle is moving you will be presented with a confirmation dialog to ensure you want to jump from a moving vehicle. Clicking ''Yes'' will exit the character at the start of the next turn. '''NOTE:''' Jumping from a moving vehicle is generally '''not''' A Good Thing<sup>TM</sup>, but it can often be better than staying in a burning vehicle armed with [[Rocket Launcher|Rocket Launchers]] or flame weapons. === Targeting and Firing Weapons === Targeting and firing equipped pedestrian weapons is the same as vehicular weapons: select the pedestrian, then right-click your desired target. If you are targeting, select 'Target ...', and if you are firing select 'Fire ...' or 'Repeat Fire ...' from the pop-up menu. Details about pedestrian weapons can be found on the [[Pedestrian Weapons]] page. === Movement === To move a pedestrian: select the pedestrian, then right-click the location on the ground that you want your pedestrian to move toward. From the pop-up menu, select 'Move to here'. After setting a destination a dashed line will appear across the ground indicating your pedestrian's chosen path. === Escaping === * '''Wilderness Events''' - pedestrians must be either 300m or 100m and out of line of sight (LOS) of all enemies in order to escape from combat '''NOTE:''' As of 19AUG08 there is a pretty significant bug that is preventing pedestrians from escaping even when circumstances indicate they should be able to, i.e. out of sight, or far enough away. * '''Town Events''' - ? Unsure what the exact requirements are. They may be as detailed below. === Unique Options === * '''Flip over vehicle''' - pedestrians can attempt to right an overturned vehicle. Move the pedestrian next to the vehicle, right-click, and select 'Flip vehicle' from the pop-up menu * '''Crouch''' - crouching improves a pedestrian's defensive posture making him harder to hit with weapons fire. Right-click the pedestrian, and select 'Crouch' the pop-up menu. A crouching pedestrian will have the option to 'Stand up'. Crouching cancels the pedestrian's movement, but the pedestrian can move while crouching after a new 'move to here' movement is ordered. * '''Face this way''' - right-click in the direction you want your pedestrian to turn, then choose this option from the menu. Changing facing cancels any current movement orders.
Summary:
Please note that all contributions to Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Request account
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
New Player Info
Community portal
Current events
Recent changes
Random page
Help
Guides
New Player Startup
Initial Scout Guide
Tools
What links here
Related changes
Special pages
Page information
external links
DW Main Site
DW Facebook Group
DW Players Map