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== Guns == {|class = "wikitable" border = "1" !Weapon!! Bulk !! Weight !! Ammo Capacity/Bulk !! Damage<ref name = "damage">Armor Damage</ref> !! Base Reload Time !! Combat Rating |- | [[Machine Gun]] |align = "right"| 20 |align = "right"| 152 |align = "right"| 20/4 |align = "right"| 1-2 |align = "right"| 8 |align = "right"| 11 |- | [[Gatling Gun]] |align = "right"| 20 |align = "right"| 154 |align = "right"| 40/4 |align = "right"| 1-1 x2 |align = "right"| 8 |align = "right"| 14 |- | [[Light Machine Gun]] |align = "right"| 15 |align = "right"| 125 |align = "right"| 10/3 |align = "right"| * |align = "right"| * |align = "right"| * |- | [[Flechette Gun]] |align = "right"| 20 |align = "right"| 500 |align = "right"| 8/4 |align = "right"| Anti-Personnel ONLY |align = "right"| 10 |align = "right"| 20 |- | [[Micromissile Launcher]] |align = "right"| 20 |align = "right"| 100 |align = "right"| 15/4 |align = "right"| |align = "right"| 12 |align = "right"| 8 |- | [[Medium Machine Gun]] |align = "right"| 30 |align = "right"| 250 |align = "right"| 20/6 |align = "right"| 2-3 |align = "right"| 8 |align = "right"| 14 |- | [[Vehicular Shotgun]] |align = "right"| 30 |align = "right"| 455 |align = "right"| 12/6 |align = "right"| 1 + Anti-Personnel |align = "right"| 10 |align = "right"| 12 |- | [[Flamethrower]] |align = "right"| 40 |align = "right"| 455 |align = "right"| 10/8 |align = "right"| |align = "right"| 6 |align = "right"| 5 |- | [[Laser]] |align = "right"| 40 |align = "right"| |align = "right"| Inf. |align = "right"| 1-4 |align = "right"| N/A |align = "right"| 80 |- | [[Rocket Launcher]] |align = "right"| 40 |align = "right"| 205 |align = "right"| 10/8 |align = "right"| 4-5 |align = "right"| 12 |align = "right"| 22 |- | [[Car Rifle]] |align = "right"| 35 |align = "right"| 300 |align = "right"| 15/7 |align = "right"| 2-3 |align = "right"| 10 |align = "right"| 20 |- | [[Heavy Flamethrower]] |align = "right"| 60 |align = "right"| 660 |align = "right"| 10/12 |align = "right"| |align = "right"| 6 |align = "right"| 13 |- | [[Heavy Laser]] |align = "right"| 60 |align = "right"| |align = "right"| Inf. |align = "right"| 1-6 |align = "right"| N/A |align = "right"| 118 |- | [[Heavy Car Rifle]] |align = "right"| 70 |align = "right"| 460 |align = "right"| 15/14 |align = "right"| |align = "right"| 10 |align = "right"| 44 |- | [[Mini Rocket]]<ref name = "reload2">These weapons can only be reloaded in town.</ref> |align = "right"| 3 |align = "right"| 25 |align = "right"| 1/1 |align = "right"| |align = "right"| - |align = "right"| 0 |- | [[Light Rocket]]<ref name = "reload2" /> |align = "right"| 4 |align = "right"| 32 |align = "right"| 1 |align = "right"| |align = "right"| - |align = "right"| 2 |- | [[Medium Rocket]]<ref name = "reload2" /> |align = "right"| 8 |align = "right"| 62 |align = "right"| 1 |align = "right"| |align = "right"| - |align = "right"| 3 |- | [[Mini Rocket Pod]]<ref name = "reloading">These weapons are too slow to reload during a combat. They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.</ref> |align = "right"| 6 |align = "right"| 40 |align = "right"| 5/1 |align = "right"| |align = "right"| - |align = "right"| 13 |- | [[Light Rocket Rack]]<ref name = "reloading" /> |align = "right"| 10 |align = "right"| 60 |align = "right"| 3 |align = "right"| |align = "right"| - |align = "right"| 6 |- | [[Medium Rocket Rack]]<ref name = "reloading" /> |align = "right"| 15 |align = "right"| 75 |align = "right"| 2 |align = "right"| |align = "right"| - |align = "right"| 21 |}
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