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==== Chassis ==== A chassis' health directly affects its handling and armor strength. In essence a chassis with full armor but 50% health is equivalent to a 100% chassis with 1/2 of its total armor. How much damage a chassis can sustain before its handling is affected is currently unknown. ===== First Repair ===== Chassis (and chassis only) are repairable to 100% the first time they are repaired regardless of how damaged they are. However, if the chassis is damaged below 95%, the permanent damage amount will be applied so that the next time it is repaired even if it doesn't go below 95% it will only go to 97%. Example: Loot chassis is returned to town at 80%, and repaired. It will go to 100%. The next time it is used it takes 1% chassis damage during the event taking it to 99%. When it is repaired it will repair to 97%. ''This means there will be a definite advantage to '''not repairing''' a chassis if it has received only minimal damage after its first free repair.'' To indicate that a chassis has had it's first repair done to it, its health will be indicated as 100% (3% perma). ===== Pimp my ride ===== A chassis' perma-damage also affects its appearance in-game. Vehicles with perma-damage will not be restored to pristine condition when using the ''Clean/Restore'' function at the Mechanic Shop, rather they will retain some amount of rust (the damage layer). '''This is aesthetic only.'''
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