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== Pedestrian Datadump == Everything we know about pedestrians. Right now this is just a dump of information from the patch notes and forum posts. Formatting will come later. === Resigning from events === * Cars no longer disappear; now, they put on their brakes when they resign, and as soon as they're below 25mph the characters inside start jumping out. ** This means that if your character is unconscious, and can't leave the vehicle, they '''currently''' have to remain in the vehicle until the event ends. This could result in the character's death. * A character that jumps out of a resigned car will be able to disappear immediately if in a Race or Death Race, or else will have to get out of the LOS of all enemies in a combat, or else get to an 'exit door'. They will start running automatically, so if you have resigned and exited they will still do it. === Scripts v.181 notes === * Most NPC gangs will now respect resignations most of the time, and not shoot at you when you have resigned in a town event ** They can still run you over if exit your vehicle and you're in the way though! --[[User:Trifler|Trifler]] 11:30, 21 January 2011 (UTC) * Resigned vehicles will no longer have all of their characters jump out * When you commandeer a car, if your character is not freaked out (i.e. has not failed a stress test), then the car unresigns. This only works if the car didn’t start the event under your control (so you can’t resign a car then jump out and back in to unresign it) * When a car’s last character exits, it no longer automatically resigns (unless it's the last unresigned car in the event, in which case the event does still end) * You can now try to finish a Race or Death Race in a commandeered car. You can only enter a car that is empty, belongs to your own team, or else has no conscious characters in it. In the latter case, it takes one move to pull each unconscious character out, before you can enter it yourself. If you enter a team mate’s car and that team mate is still conscious, they take control of your character rather than you taking control of their car. If you start a race with one car and two characters, and end with two cars and two characters, then your first finisher is the one that counts * Arena Combats: Commandeered cars can score you points! When you take over a car, its previous owner’s points are recorded and your score with that car is set to zero. Any points you score with it will be added to the points you get from the character’s original car. So you could potentially be scoring points with two cars at the same time, and both be added together as a single score. * you now get zero points for shooting a resigned vehicle, and a resigned vehicle can no longer score points itself. * I have also fixed the remaining occasional game server crash when a dead character with ammo was being saved to the database. This was happening about once per day. Hopefully that’s the last serious problem with pedestrians. (There's nothing much more serious than a game server crash). === Wilderness Peds === *If a car is demoralized and then an un-demoralized character enters it '''and takes over driving''', the vehicle will stop being demoralized. *If you have a two-person crew in one of your vehicles, of which one is a high courage veteran and the other a (currently) "freaked out", demoralized rookie... if your vet exits the vehicle then your car will become Demoralized. [[Category: Characters]] [[Category: New Player]]
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