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Accuracy Modifiers
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The chance of hitting with a weapon depends on the following factors: == Very important to-hit factors == * Each weapon type has a basic accuracy at short range * Distance/range modifier (different per-weapon type): a [[Flamethrower]] for example is very easy to hit with at point-blank range, difficult to hit with at short range, and impossible beyond that, whereas a [[Car Rifle]] is quite hard to hit with at short range but this doesn't degrade much at further distances * The [[gunnery]] or [[Large Guns|large gun]] skill of the gunner (as appropriate to weapon), multiplied by their [[characters#injuries|activity level]] == Important to-hit factors == * Continuous fire bonus: for each continuous round that the same weapon has fired on the same target * Continuous targeting bonus: for each continuous round that the same weapon has been targeted at (and is able to see) the target vehicle == Less important to-hit factors == * Relative speed of the vehicles * Any smoke or paint from [[Smoke Screen]], [[Paint Spray]] or [[Paint Gun]] rounds in the line of sight affects [[Laser|lasers]] much more than other weapons * Damage taken by the firing vehicle in the last 2 game seconds * If gunner is also driving, they're less accurate than a dedicated gunner. More so if the steering wheel is heavily turned. [[Category: Weapons]] [[Category: Skills]]
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