Accuracy Modifiers

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The chance of hitting with a weapon depends on the following factors:

Very important to-hit factors[edit]

  • Each weapon type has a basic accuracy at short range
  • Distance/range modifier (different per-weapon type): a Flamethrower for example is very easy to hit with at point-blank range, difficult to hit with at short range, and impossible beyond that, whereas a Car Rifle is quite hard to hit with at short range but this doesn't degrade much at further distances
  • The gunnery or large gun skill of the gunner (as appropriate to weapon), multiplied by their activity level

Important to-hit factors[edit]

  • Continuous fire bonus: for each continuous round that the same weapon has fired on the same target
  • Continuous targeting bonus: for each continuous round that the same weapon has been targeted at (and is able to see) the target vehicle

Less important to-hit factors[edit]

  • Relative speed of the vehicles
  • Any smoke or paint from Smoke Screen, Paint Spray or Paint Gun rounds in the line of sight affects lasers much more than other weapons
  • Damage taken by the firing vehicle in the last 2 game seconds
  • If gunner is also driving, they're less accurate than a dedicated gunner. More so if the steering wheel is heavily turned.