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'''FIXME''' Need other general info about the world here Info about creating maps is available on the [[Mission Builder]] page. == Darkwind Week == * Daily (approximately 04:00 server time) ** Health Update - injured and sick characters have their status updated * Weekly (Fridays approximately 04:00 server time) ** Financial Reset - weekly profit/loss reset (04:00 - 04:10) ** Financial Update - weekly [[wages]] and other expenses deducted (04:05 - 04:15) ** Training Update - characters receive updates to their trained skills, and training cost is deducted (04:10 - 04:20) ** Morale makes a small move toward zero. ** Faction Reputations make a small move toward zero (neutral). Bounties may be adjusted/removed as a result. ** Weekly camp updates (04:50) *** Switch from week 1 to week 2 of the two-week camp war cycle **** Week 1: deploy CR **** Week 2: hexes are taken and battles are fought == Permanent Damage == The world of Darkwind is extremely harsh, and the inhabitants are even harder on their equipment. As a result, all items (vehicles and components) can be subject to permanent damage, aka ''perma-damage''. The item will lose 3% of its health each time it is mended. Fortunately, if the item is already within 5% of its maximum then it will take no permanent damage at all when fixed. === Effects on Equipment === ==== Chassis ==== A chassis' health directly affects its handling and armor strength. In essence a chassis with full armor but 50% health is equivalent to a 100% chassis with 1/2 of its total armor. How much damage a chassis can sustain before its handling is affected is currently unknown. ===== First Repair ===== Chassis (and chassis only) are repairable to 100% the first time they are repaired regardless of how damaged they are. However, if the chassis is damaged below 95%, the permanent damage amount will be applied so that the next time it is repaired even if it doesn't go below 95% it will only go to 97%. Example: Loot chassis is returned to town at 80%, and repaired. It will go to 100%. The next time it is used it takes 1% chassis damage during the event taking it to 99%. When it is repaired it will repair to 97%. ''This means there will be a definite advantage to '''not repairing''' a chassis if it has received only minimal damage after its first free repair.'' To indicate that a chassis has had it's first repair done to it, its health will be indicated as 100% (3% perma). ===== Pimp my ride ===== A chassis' perma-damage also affects its appearance in-game. Vehicles with perma-damage will not be restored to pristine condition when using the ''Clean/Restore'' function at the Mechanic Shop, rather they will retain some amount of rust (the damage layer). '''This is aesthetic only.''' ==== Weapons ==== A weapon's health affects its accuracy although it is not currently known how ''off'' each lost percentage point of health makes a weapon. Below about 50%, the weapon will start jamming on a regular basis. ==== Engines ==== An engine's health affects its power output, so a damaged engine will have slower acceleration and a lower top speed than an undamaged engine. Currently, there seems to be very little difference in performance above the 95% level.
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