World: Difference between revisions
(Created page with ''''FIXME''' Need other general info about the world here Info about creating maps is available on the Mission Builder page. == Darkwind Week == * Daily (approximately 04:00…') |
m (→Darkwind Week: - added camp wars update schedule) |
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** Health Update - injured and sick characters have their status updated | ** Health Update - injured and sick characters have their status updated | ||
* Weekly (Fridays approximately 04:00 server time) | * Weekly (Fridays approximately 04:00 server time) | ||
** Financial Reset - weekly profit/loss reset (04:00 - 04: | ** Financial Reset - weekly profit/loss reset (04:00 - 04:10) | ||
** Financial Update - weekly [[wages]] and other expenses deducted (04: | ** Financial Update - weekly [[wages]] and other expenses deducted (04:05 - 04:15) | ||
** Training Update - characters receive updates to their trained skills, and training cost is deducted (04: | ** Training Update - characters receive updates to their trained skills, and training cost is deducted (04:10 - 04:20) | ||
** Morale makes a small move toward zero. | |||
** Faction Reputations make a small move toward zero (neutral). Bounties may be adjusted/removed as a result. | |||
** Weekly camp updates (04:50) | |||
*** Switch from week 1 to week 2 of the two-week camp war cycle | |||
**** Week 1: deploy CR | |||
**** Week 2: hexes are taken and battles are fought | |||
== Permanent Damage == | == Permanent Damage == | ||
The world of Darkwind is extremely harsh, and the inhabitants are even harder on their equipment. As a result, all items (vehicles and components) can be subject to permanent damage, aka ''perma-damage''. | The world of Darkwind is extremely harsh, and the inhabitants are even harder on their equipment. As a result, all items (vehicles and components) can be subject to permanent damage, aka ''perma-damage''. | ||
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How much damage a chassis can sustain before its handling is affected is currently unknown. | How much damage a chassis can sustain before its handling is affected is currently unknown. | ||
===== | ===== First Repair ===== | ||
Chassis (and chassis only) are repairable to 100% the first time they are repaired regardless of how damaged they are. | Chassis (and chassis only) are repairable to 100% the first time they are repaired regardless of how damaged they are. | ||
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''This means there will be a definite advantage to '''not repairing''' a chassis if it has received only minimal damage after its first free repair.'' | ''This means there will be a definite advantage to '''not repairing''' a chassis if it has received only minimal damage after its first free repair.'' | ||
To indicate that a chassis has had it's first repair done to it, its health will be indicated as 100% (3% perma). | |||
===== Pimp my ride ===== | ===== Pimp my ride ===== |
Latest revision as of 06:16, 1 May 2020
FIXME Need other general info about the world here
Info about creating maps is available on the Mission Builder page.
Darkwind Week[edit]
- Daily (approximately 04:00 server time)
- Health Update - injured and sick characters have their status updated
- Weekly (Fridays approximately 04:00 server time)
- Financial Reset - weekly profit/loss reset (04:00 - 04:10)
- Financial Update - weekly wages and other expenses deducted (04:05 - 04:15)
- Training Update - characters receive updates to their trained skills, and training cost is deducted (04:10 - 04:20)
- Morale makes a small move toward zero.
- Faction Reputations make a small move toward zero (neutral). Bounties may be adjusted/removed as a result.
- Weekly camp updates (04:50)
- Switch from week 1 to week 2 of the two-week camp war cycle
- Week 1: deploy CR
- Week 2: hexes are taken and battles are fought
- Switch from week 1 to week 2 of the two-week camp war cycle
Permanent Damage[edit]
The world of Darkwind is extremely harsh, and the inhabitants are even harder on their equipment. As a result, all items (vehicles and components) can be subject to permanent damage, aka perma-damage.
The item will lose 3% of its health each time it is mended. Fortunately, if the item is already within 5% of its maximum then it will take no permanent damage at all when fixed.
Effects on Equipment[edit]
Chassis[edit]
A chassis' health directly affects its handling and armor strength. In essence a chassis with full armor but 50% health is equivalent to a 100% chassis with 1/2 of its total armor.
How much damage a chassis can sustain before its handling is affected is currently unknown.
First Repair[edit]
Chassis (and chassis only) are repairable to 100% the first time they are repaired regardless of how damaged they are.
However, if the chassis is damaged below 95%, the permanent damage amount will be applied so that the next time it is repaired even if it doesn't go below 95% it will only go to 97%.
Example: Loot chassis is returned to town at 80%, and repaired. It will go to 100%. The next time it is used it takes 1% chassis damage during the event taking it to 99%. When it is repaired it will repair to 97%.
This means there will be a definite advantage to not repairing a chassis if it has received only minimal damage after its first free repair.
To indicate that a chassis has had it's first repair done to it, its health will be indicated as 100% (3% perma).
Pimp my ride[edit]
A chassis' perma-damage also affects its appearance in-game. Vehicles with perma-damage will not be restored to pristine condition when using the Clean/Restore function at the Mechanic Shop, rather they will retain some amount of rust (the damage layer). This is aesthetic only.
Weapons[edit]
A weapon's health affects its accuracy although it is not currently known how off each lost percentage point of health makes a weapon.
Below about 50%, the weapon will start jamming on a regular basis.
Engines[edit]
An engine's health affects its power output, so a damaged engine will have slower acceleration and a lower top speed than an undamaged engine.
Currently, there seems to be very little difference in performance above the 95% level.