Accuracy Modifiers
The chance of hitting with a weapon depends on the following factors:
Very important to-hit factors[edit]
- Each weapon type has a basic accuracy at short range
- Distance/range modifier (different per-weapon type): a Flamethrower for example is very easy to hit with at point-blank range, difficult to hit with at short range, and impossible beyond that, whereas a Car Rifle is quite hard to hit with at short range but this doesn't degrade much at further distances
- The gunnery or large gun skill of the gunner (as appropriate to weapon), multiplied by their activity level
Important to-hit factors[edit]
- Continuous fire bonus: for each continuous round that the same weapon has fired on the same target
- Continuous targeting bonus: for each continuous round that the same weapon has been targeted at (and is able to see) the target vehicle
Less important to-hit factors[edit]
- Relative speed of the vehicles
- Any smoke or paint from Smoke Screen, Paint Spray or Paint Gun rounds in the line of sight affects lasers much more than other weapons
- Damage taken by the firing vehicle in the last 2 game seconds
- If gunner is also driving, they're less accurate than a dedicated gunner. More so if the steering wheel is heavily turned.