Gladiator Details

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Info[edit]

A few more details about the gladiator fights...

  • Weapons are not activated for around 15 turns at the start. This is mostly because of point (3) below..
  • The characters get radiation sickness/poisoning, since they're stored in a mutant-rat-infested sewer in-between combats.
    • This doesn't apply to freemen who are entered in the arena combats, only the slaves
  • You can shoot characters from other gangs, i.e. it's a "no teams" combat.

Other[edit]

The Gladiator combats will be scheduled randomly throughout the week, similar to other town events, and you register for them just like any other town event. This means a couple of things:

  • You could leave your captured characters in Firelight for a very long time, rotting in the sewers, if you didn't want to enter them in any events
  • It's entirely up to you when you fight your arena combats.