Gladiator Details
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Info[edit]
A few more details about the gladiator fights...
- Weapons are not activated for around 15 turns at the start. This is mostly because of point (3) below..
- The characters get radiation sickness/poisoning, since they're stored in a mutant-rat-infested sewer in-between combats.
- This doesn't apply to freemen who are entered in the arena combats, only the slaves
- You can shoot characters from other gangs, i.e. it's a "no teams" combat.
Other[edit]
The Gladiator combats will be scheduled randomly throughout the week, similar to other town events, and you register for them just like any other town event. This means a couple of things:
- You could leave your captured characters in Firelight for a very long time, rotting in the sewers, if you didn't want to enter them in any events
- It's entirely up to you when you fight your arena combats.