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* Damage enemy vehicles. Points scale according to the damage done, whether by weapons fire or collision. Note that friendly fire will cause a point deduction!
* Damage enemy vehicles. Points scale according to the damage done, whether by weapons fire or collision. Note that friendly fire will cause a point deduction!
** Points are based on damage scored divided by your own CR. <ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=26306</ref>
* Cross the lap posts. Progressive points are awarded for each time a vehicle crosses these posts, which are just like the lap posts in Race and Death Race events. The vehicle must cycle through the posts, circling the same one will only award points once. The first award is 400 points, then 800, 1200, and finally 1600 points for all further laps.
* Cross the lap posts. Progressive points are awarded for each time a vehicle crosses these posts, which are just like the lap posts in Race and Death Race events. The vehicle must cycle through the posts, circling the same one will only award points once. The first award is 400 points, then 800, 1200, and finally 1600 points for all further laps.


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If you resign, as in any event, it is usually very important to stop firing. You may have "repeat fire" orders in place with a currently out of sight target, or a temporarily stunned gunner. When those conditions change, your gang will resume the ordered attacks. You may be able to convince a human opponent that this was unintended, but NPCs are far less reasonable and will often relentlessly retaliate.
If you resign, as in any event, it is usually very important to stop firing. You may have "repeat fire" orders in place with a currently out of sight target, or a temporarily stunned gunner. When those conditions change, your gang will resume the ordered attacks. You may be able to convince a human opponent that this was unintended, but NPCs are far less reasonable and will often relentlessly retaliate.


== Notes ==
<references/>
[[Category: Events]]
[[Category: Events]]
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