Cars versus Creatures: Difference between revisions

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(Created page with 'Media v. 95 === Info === Two additions in this media update that could be interesting... # Mutants -- as mentioned in a previous entry. This update gets them in the game. ===…')
 
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Latest revision as of 18:15, 27 January 2010

Media v. 95

Info[edit]

Two additions in this media update that could be interesting...

  1. Mutants -- as mentioned in a previous entry. This update gets them in the game.

Other[edit]

  1. Creatures will now sometimes turn up in wilderness car combats, generally towards the end when they get the smell of human on foot and/or the waft of blood on the wind.
    • Most creatures will avoid vehicles and try to pick off peds (although the more ferocious ones might attack cars too if they’re being injured by them in particular).
    • The intelligence of the creature is also a factor in determining whether it recognizes an active car versus one that’s not moving or firing (all creatures, no matter how dumb, recognize active versus dead peds!).