Editing PvP
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''PvP stands for '''P'''layer '''v'''ersus '''P'''layer.'' | ''PvP stands for '''P'''layer '''v'''ersus '''P'''layer.'' | ||
This would best fit a wilderness [[ | This would best fit a wilderness [[encounter]]s against other human players, but any [[event]] where you compete against other players has PvP potential. | ||
There are a variety of ways to PvP in Darkwind, although all of them are consensual, so there's no way to PvP a player who doesn't want it (excluding town events). | There are a variety of ways to PvP in Darkwind, although all of them are consensual, so there's no way to PvP a player who doesn't want it (excluding town events). | ||
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=== PvP Benefits === | === PvP Benefits === | ||
* Personal PvP (PvP status set to ''ON'' on ''Gang Info'' page) | * Personal PvP (PvP status set to ''ON'' on ''Gang Info'' page) | ||
** training boost in | ** training boost in all events where training normally occurs. | ||
* Camp PvP (Camp at war with other camps) | * Camp PvP (Camp at war with other camps) | ||
** There is no automatic benefit for a camp being at war, however for winning PvP battles a camp will receive bonuses to fame, production, and mechanic rating. | ** There is no automatic benefit for a camp being at war, however for winning PvP battles a camp will receive bonuses to fame, production, and mechanic rating. | ||
* After all PVP battles, all mechanic and first aid checks are automatically passed. | * After all PVP battles, all mechanic and first aid checks are automatically passed. | ||
** This means that injured gangers and damaged cars are at maximum possible likelihood of being saved. | ** This means that injured gangers and damaged cars are at maximum possible likelihood of being saved. | ||
* Any footsquads formed after losing a PvP battle will automatically have no encounters with animals of the way back to town. | * Any footsquads formed after losing a PvP battle will automatically have no encounters with animals of the way back to town. | ||
* You can pay a bounty to buy your way out of any PVP encounter, though the price may be quite stiff. | * You can pay a bounty to buy your way out of any PVP encounter, though the price may be quite stiff. | ||
* The camp bonuses rewarded in PvP battles are determined by how much damage is done to skilled gangers. | * The camp bonuses rewarded in PvP battles are determined by how much damage is done to skilled gangers. |