Rookie's Rules of the Road: Difference between revisions

From Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 13: Line 13:
7.  '''The more speed you have the more options you have.'''  But there is such a thing as too much speed.   
7.  '''The more speed you have the more options you have.'''  But there is such a thing as too much speed.   


8.  '''Listen and stick to the plan.'''  Unless ten turns in everyone decides the plan sucked.  Then improvise!  If your squad has no plan then either they're vastly overmatched or you are in trouble.
8.  '''Listen up and stick to the plan.'''  Unless ten turns in everyone decides the plan sucked.  Then improvise!  If your squad has no plan then either they're vastly overmatched or you are in trouble.


9.  '''Friendly fire isn't very friendly.'''  Use control-g to see everyone's ghosts and when in doubt call a timeout and ask.
9.  '''Friendly fire isn't very friendly.'''  Use control-g to see everyone's ghosts and when in doubt call a timeout and ask.

Revision as of 19:43, 6 September 2010

1. Avoid head-on collisions, especially if you don't have a ram on your vehicle. You can break your weapons even if you still have armor left.

2. Know your enemy. Take the time to look up their vehicle(NPC Vehicles) and see what weapons they will be using against you at the start of a fight.

3. Know yourself. Get practice in the arenas or on the race tracks, learn what the real range of your weapons is and learn what your vehicles can do.

4. Be prepared. Get your crew loaded in, check your equipment to make sure nothing is broken, make sure your guns are loaded and bring more ammo than you think you'll need. Then start asking around for a scout.

5. Stick with the group. This gives the bad guys more targets other than yourself. This also means if you get in trouble help is nearby.

6. Keep your distance. Keep two car lengths between you and everyone else. It gives you both room to maneuver and keeps the enemy weapons from damaging both of you with splash damage.

7. The more speed you have the more options you have. But there is such a thing as too much speed.

8. Listen up and stick to the plan. Unless ten turns in everyone decides the plan sucked. Then improvise! If your squad has no plan then either they're vastly overmatched or you are in trouble.

9. Friendly fire isn't very friendly. Use control-g to see everyone's ghosts and when in doubt call a timeout and ask.

10. Learn when to run.