Leadership: Difference between revisions

From Wiki
Jump to navigation Jump to search
m (added 1022/66)
m (324 is letting me hire a 53rd ganger)
Line 35: Line 35:
|  52   
|  52   
|-
|-
325  
324  
|  53   
|  53   
|-
|-

Revision as of 00:33, 20 October 2010

Leadership is one of the components that determines your Gang's Leader. Combined with Courage the character with the highest total is automatically made the Gang Leader.

Leadership determines how many gang members you can recruit.

Member Caps
Leadership Member Cap
0 35
100 45
120 46
144 47
168 48
196 49
223 50
257 51
289 52
324 53
361 54
400 55
442 56
482 57
529 58
576 59
628 60
678 61
729 62
852 64
1022 66

NOTE: It is virtually impossible to have a Gang Leader with a Leadership of 0. In practice the minimum number of gang members will be 35 - 40.

Becoming a better leader

Just like other skills, Leadership improves with use. Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.

Follow the Leader

In wilderness encounters there will be an overall leader, and individual gang leaders.

The overall leader is the character with the highest Leadership among all the gangs participating. The individual gang leaders are the characters with the highest Leadership from each gang.

The overall leader will be indicated by the phrase "Leader of this event" when hovering the cursor over the character in the vehicle's Manage window.

The individual gang leader will be indicated by the phrase "Gang Leader in this event".

Even Leaders Make Mistakes

It is possible for a character's Leadership to decrease. Most often this is caused by abandoning vehicles in wilderness encounters.

Specialisms

Like the other skills, Leadership has specialisms associated with it. Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.

  • Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via First Aid)
  • Recruiter - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.
  • Motivator - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.