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  • ...ounce you around and slow you down enough for his friends to catch up. In scouts, weak armour and underpowered weapons make it an easy kill. ...
    557 bytes (87 words) - 10:06, 30 January 2011
  • ...e a powerful punch, and medium rockets all round make it a pain for muscle scouts. Armour isn't bad either. If you scout out of SS in a phoenix, this is one ...
    848 bytes (137 words) - 22:53, 13 October 2011
  • Approximate times for scouts, or wilderness events, should be taken with a pillar of salt (or the entire '''NOTE:''' Times listed for single car scouts should be '''NOT''' be taken as a recommendation to solo scout. As noted e ...
    2 KB (312 words) - 12:06, 27 January 2011
  • * Take part in Wilderness Scouts using rented vehicles ...
    929 bytes (131 words) - 02:24, 28 April 2012
  • *[[Encounters]] is another word used to describe all scouts outside town. ...
    916 bytes (119 words) - 21:11, 29 July 2014
  • Successful combat events (scouts, arena) will add ~5-15 morale per event. ...
    1 KB (232 words) - 02:12, 28 April 2012
  • ...room for reloads, but a single HMG reload should be enough for most group scouts. A fairly decent choice for inexperienced crews to gain some much-needed Gu ...
    1 KB (244 words) - 00:53, 23 January 2012
  • ...d working for you and this version of the Apache will see you through MANY scouts intact! ...
    1 KB (258 words) - 09:11, 30 January 2011
  • ...and an arrival encounter). It is very rare to get a road encounter during scouts. ...
    4 KB (751 words) - 14:25, 17 February 2011
  • Scout skill can also be increased by going on scouts. The farther from town you travel in a scout the more points you stand to g ...
    2 KB (366 words) - 15:32, 8 November 2012
  • ...a dual HGG or dual HMG build. The fuel tank is of a decent size for deeper scouts, and the side mounted MR gives the driver a chance to knock a car back into ...
    2 KB (315 words) - 09:11, 30 January 2011
  • It takes *roughly* 60-75 scouts to hit Renowned with a vehicle. ...
    3 KB (470 words) - 21:10, 29 July 2014
  • ...ring your own backup (a second or third vehicle). Too many times on group scouts other players focus only upon themselves and the enemies they are fighting ...is why solo scouting is safer, because you don't have this option on group scouts unless everyone agrees. There is no excuse for losing your three best gang ...
    6 KB (1,071 words) - 23:53, 27 November 2012
  • Increases chances of repairing broken engines in scouts. ...
    2 KB (325 words) - 21:53, 27 January 2010
  • ...he tactics they use and familiarizes you with the procedures common to all scouts. '''Make sure that you have the time to lead the scout''' and don't forget ...
    7 KB (1,362 words) - 23:15, 27 November 2012
  • ...aving your entire team slaughtered or making it home safely. In pedestrian scouts, it is recommended to have at least 1 Paint Rifle pedestrian for every 2 da ...
    7 KB (1,149 words) - 01:57, 9 September 2012
  • Scouting or travelling as a scav gang works the same as for normal DW scouts but scavs and normal gangs can not scout together. It is ill advised to sco * Cargo some Tires. If you pack some tires along on your scouts, you add a few new 'internal' critical items that can be hit, instead of yo ...
    8 KB (1,382 words) - 15:56, 26 September 2014
  • So, you have participated in some events, driven in some scouts, and you just lost your leader and best character with leadership skill 92, === Scouts === ...
    22 KB (3,851 words) - 06:38, 14 February 2011
  • ...es, so enter with caution. However, combats are most similar to wilderness scouts and an excellent means to learn crucial skills such as protecting and attac ...
    3 KB (429 words) - 02:04, 14 April 2020
  • ...ry town has a place to sell all the chassis' and weapons brought back from scouts. It may not be full price, but it is quick and easy. Most scouting events ...
    3 KB (558 words) - 23:16, 12 February 2011
  • Once you get a few group scouts under your belt and have done a few in-town events, its time to start manag ...escape at 500 meters. Eventually you will get a number of highly skilled scouts, which will reduce the danger of larger convoys of vehicles scouting and ru ...
    10 KB (1,806 words) - 03:26, 13 March 2016
  • There are several things that affect what we encounter on scouts. [[Category: Scouts]] ...
    8 KB (1,468 words) - 12:37, 4 February 2011
  • ...a route may offer many chances to get ambushed. Higher [[Scouting (skill)|Scouts]] also mean your typical encounter distance is farther away, which is criti ...
    4 KB (725 words) - 13:14, 4 February 2011
  • ...s live, and participate in the most activities (town events and wilderness scouts). Wilderness events (aka scouts) increase your fame by pathetically tiny amounts compared to the fame bumps ...
    13 KB (2,154 words) - 22:47, 12 October 2012
  • ...|traveling]] and shifts the odds a bit more to your favour when [[scouting|scouts]]. Mechanics and scouts are a little different. The highest level Mechanic and Scout present in th ...
    12 KB (1,873 words) - 15:32, 18 March 2011
  • ...see if there is a return. Thankfully, returns are rather rare for veteran scouts. ...
    7 KB (1,287 words) - 16:49, 30 January 2011
  • Travel encounters are just like wilderness scouts. You log in to the game client, enter the event when it spawns, and play i ...
    15 KB (2,266 words) - 03:27, 13 March 2016
  • ...cle operations. An extra unit or two on top of that can enable your muscle scouts to go further out and improve your odds. ...you’re not familiar with, take it out with a group on relatively low-risk scouts until you’re used to the handling. Alternately, load it into DW: Tactical a ...
    28 KB (5,083 words) - 23:28, 25 April 2015
  • ...a second loot car driver could double your haul for any one scout. Massed scouts are safer and yield bigger hauls of loot too. You only usually find four 4 ...
    11 KB (2,020 words) - 06:38, 30 January 2010