Witch: Difference between revisions
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The Witch is a combat-proven dogfighter that has all the benefits of the Windsor II platform. Under the right conditions, a Witch can turn on a dime and take a light beating, then deal a major beating out with its nasty fangs. Like any dogfighter, the Witch has to keep moving to be effective, but it can work as part of a firing line as well. | The Witch is a combat-proven dogfighter that has all the benefits of the Windsor II platform. Under the right conditions, a Witch can turn on a dime and take a light beating, then deal a major beating out with its nasty fangs. Like any dogfighter, the Witch has to keep moving to be effective, but it can work as part of a firing line as well. | ||
It's in supporting a SUV firing line that the Witch shows its true potential, | It's in supporting a SUV firing line that the Witch shows its true potential, disrupting a bandit charge and using terrain to flank the enemy. In this case, a good tactic is to keep your speed up, hit one enemy from the flank until it's out of the firing arc, and move onto the next target. This weakens several enemies at once, making them easier for a firing line to kill. An example of this strategy in action: Event #S171299 | ||
Best used with a driver and a gunner for each weapon. Doesn't leave a lot of room for reloads, but a single HMG reload should be enough for most group scouts. A fairly decent choice for inexperienced crews to gain some much-needed Gunnery and LGuns points. | Best used with a driver and a gunner for each weapon. Doesn't leave a lot of room for reloads, but a single HMG reload should be enough for most group scouts. A fairly decent choice for inexperienced crews to gain some much-needed Gunnery and LGuns points. |
Latest revision as of 00:53, 23 January 2012
Chassis | Windsor II |
---|---|
Engine | 3.2L V8 |
Fuel Tank | 2 Units |
Tyres | Offroad |
Cargo Space | 48? Units |
Weight | 4374 |
Combat Rating | 149 |
Armor | Grade B |
---|---|
Front | 25 |
Rear | 20 |
Left | 20 |
Right | 20 |
Top | 8 |
Bottom | 7 |
Weapons | |
---|---|
Front | Gatling Gun |
Front | Heavy Machine Gun |
The Witch is a combat-proven dogfighter that has all the benefits of the Windsor II platform. Under the right conditions, a Witch can turn on a dime and take a light beating, then deal a major beating out with its nasty fangs. Like any dogfighter, the Witch has to keep moving to be effective, but it can work as part of a firing line as well.
It's in supporting a SUV firing line that the Witch shows its true potential, disrupting a bandit charge and using terrain to flank the enemy. In this case, a good tactic is to keep your speed up, hit one enemy from the flank until it's out of the firing arc, and move onto the next target. This weakens several enemies at once, making them easier for a firing line to kill. An example of this strategy in action: Event #S171299
Best used with a driver and a gunner for each weapon. Doesn't leave a lot of room for reloads, but a single HMG reload should be enough for most group scouts. A fairly decent choice for inexperienced crews to gain some much-needed Gunnery and LGuns points.