Events: Difference between revisions
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== In-Town Events == | == In-Town Events == | ||
Vehicle-based spectator sports are the primary diversion for the population of [[ | Vehicle-based spectator sports are the primary diversion for the population of [[Evan]]. | ||
There are 3 types of events: | There are 3 types of events: | ||
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==== Tyre Pressure ==== | ==== Tyre Pressure ==== | ||
Higher tire inflation should mean potential for faster top speeds but more difficult turning, and might make you bouncier through bumps, lower would do just the opposite. | Higher tire inflation should mean potential for faster top speeds but more difficult turning, and might make you bouncier through bumps, lower would do just the opposite. | ||
== Wilderness Events == | == Wilderness Events == |
Revision as of 04:33, 27 January 2010
The tactical, car-combat aspects of Darkwind take place in In-town and Wilderness events.
Going AFK
If you go AFK during an event the following automated actions occur:
- if no orders are submitted for 5 moves you get a warning
- if no orders are submitted for 8 moves you auto-disconnect back to the lobby
- any vehicles under your control will behave as you have set in your Preferences, i.e. allowing other players to control them, running away, or letting the AI take control.
In-Town Events
Vehicle-based spectator sports are the primary diversion for the population of Evan.
There are 3 types of events:
- Race - a non-combat race similar to present day autoracing only without caution flags
- Deathrace - a race with armed vehicles. Heavy casualties, including deaths, are the norm for these events.
- Arena Combat - vehicular combat within a confined arena space. Points are awarded for damage done to the opposing team.
Each of these can be a custom, professional, league or ladder event.
Persistent Lap Records can be earned in the the various Race and Deathrace events.
There is a fourth type of event, but it is not vehicle-based. It is the Gladiator Combat event that results from characters being sold to the Arena in Firelight.
Vehicle Customization
Vehicles used in town events can be adjusted in a variety of ways. Players can adjust the following attributes of the vehicle they will use in the event:
- Paintjob/skin
- Length of the suspension
- Stiffness of the suspension
- Tyre pressure
- Armor configuration
NOTE: The descriptions of suspension and pressure settings that follow are conjecture based only on what we think the settings should do. Not even the lead developer himself knows exactly what they do[1]. If you stumble upon a particular combination of settings that work well for you, please post them here!
Length of Suspension
Lengthening the suspension will in theory exaggerate any effects that the suspension is causing, while shortening the suspension will dampen those effects. In DW a longer suspension will also increase ride height.
Stiffness of Suspension
Stiffer suspension will probably make your car a bit more difficult to steer due to the fact that the tires are likely to bounce off of the surface of the track a bit more frequently. A softer suspension will allow you to turn more sharply, but may lead to more spinouts or even a bottoming out of the car.
Tyre Pressure
Higher tire inflation should mean potential for faster top speeds but more difficult turning, and might make you bouncier through bumps, lower would do just the opposite.
Wilderness Events
Wilderness events are encounters that can happen when traveling between towns or when scouting. They can be either PvE or PvP.