Weapons: Difference between revisions
m (changed table class) |
(Changed column Clip Size to read Clip Capacity/Bulk and included the bulk numbers for each reload with numbers gotten from in game. Not totally happy with it but I still consider it an improvement) |
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Line 22: | Line 22: | ||
|align = "right" |20 | |align = "right" |20 | ||
|- | |- | ||
!align = "left" |Clip | !align = "left" |Clip Capacity/Bulk | ||
|align = "right"| 20 | |align = "right"| 20/4 | ||
|- | |- | ||
!align = "left" |Damage | !align = "left" |Damage | ||
Line 43: | Line 43: | ||
== Guns == | == Guns == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
!Weapon!! Bulk !! Clip | !Weapon!! Bulk !!Clip Capacity/Bulk!! Damage<ref name = "damage">Armor Damage</ref> !! Cost<ref name = "cost">Very Conservative estimates on what it might cost at Jake's (in cheaper towns)</ref> !! Base Reload Time !! Combat Rating | ||
|- | |- | ||
| [[Machine Gun]] | | [[Machine Gun]] | ||
|align = "right"| 20 | |align = "right"| 20 | ||
|align = "right"| 20 | |align = "right"| 20/4 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 2k | |align = "right"| 2k | ||
Line 55: | Line 55: | ||
| [[Gatling Gun]] | | [[Gatling Gun]] | ||
|align = "right"| 20 | |align = "right"| 20 | ||
|align = "right"| 40 | |align = "right"| 40/4 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 2k+ | |align = "right"| 2k+ | ||
Line 63: | Line 63: | ||
| [[Flechette Gun]] | | [[Flechette Gun]] | ||
|align = "right"| 20 | |align = "right"| 20 | ||
|align = "right"| 8 | |align = "right"| 8/4 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 5k+ | |align = "right"| 5k+ | ||
Line 71: | Line 71: | ||
| [[Micromissile Launcher]] | | [[Micromissile Launcher]] | ||
|align = "right"| 20 | |align = "right"| 20 | ||
|align = "right"| 15 | |align = "right"| 15/4 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 1k+ | |align = "right"| 1k+ | ||
Line 79: | Line 79: | ||
| [[Medium Machine Gun]] | | [[Medium Machine Gun]] | ||
|align = "right"| 30 | |align = "right"| 30 | ||
|align = "right"| 20 | |align = "right"| 20/6 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| | |align = "right"| | ||
Line 87: | Line 87: | ||
| [[Vehicular Shotgun]] | | [[Vehicular Shotgun]] | ||
|align = "right"| 30 | |align = "right"| 30 | ||
|align = "right"| 12 | |align = "right"| 12/6 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 2k+ | |align = "right"| 2k+ | ||
Line 95: | Line 95: | ||
| [[Flamethrower]] | | [[Flamethrower]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 10 | |align = "right"| 10/8 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 1k | |align = "right"| 1k | ||
Line 111: | Line 111: | ||
| [[Rocket Launcher]] | | [[Rocket Launcher]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 10 | |align = "right"| 10/8 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 3,5k+ | |align = "right"| 3,5k+ | ||
Line 119: | Line 119: | ||
| [[Car Rifle]] | | [[Car Rifle]] | ||
|align = "right"| 35 | |align = "right"| 35 | ||
|align = "right"| 15 | |align = "right"| 15/7 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 3k+ | |align = "right"| 3k+ | ||
Line 127: | Line 127: | ||
| [[Heavy Flamethrower]] | | [[Heavy Flamethrower]] | ||
|align = "right"| 60 | |align = "right"| 60 | ||
|align = "right"| 10 | |align = "right"| 10/12 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| | |align = "right"| | ||
Line 143: | Line 143: | ||
| [[Heavy Car Rifle]] | | [[Heavy Car Rifle]] | ||
|align = "right"| 70 | |align = "right"| 70 | ||
|align = "right"| 15 | |align = "right"| 15/14 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| | |align = "right"| | ||
Line 151: | Line 151: | ||
| [[Mini Rocket]]<ref name = "reload2">These weapons can only be reloaded in town.</ref> | | [[Mini Rocket]]<ref name = "reload2">These weapons can only be reloaded in town.</ref> | ||
|align = "right"| 3 | |align = "right"| 3 | ||
|align = "right"| 1 | |align = "right"| 1/1 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| ~100 | |align = "right"| ~100 | ||
Line 175: | Line 175: | ||
| [[Mini Rocket Pod]]<ref name = "reloading">These weapons are too slow to reload during a combat. They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.</ref> | | [[Mini Rocket Pod]]<ref name = "reloading">These weapons are too slow to reload during a combat. They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.</ref> | ||
|align = "right"| 6 | |align = "right"| 6 | ||
|align = "right"| 5 | |align = "right"| 5/1 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| | |align = "right"| | ||
Line 200: | Line 200: | ||
== Large Guns == | == Large Guns == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
!Weapon !! Bulk !! Clip | !Weapon !! Bulk !!Clip Capacity/Bulk!! Damage<ref name ="damage" /> !! Cost<ref name = "cost" /> !!Base Reload Time !! Combat Rating | ||
|- | |- | ||
|[[Heavy Machine Gun]] | |[[Heavy Machine Gun]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 20 | |align = "right"| 20/8 | ||
|align = "right"| 4(?) | |align = "right"| 4(?) | ||
|align = "right"| 4-6k | |align = "right"| 4-6k | ||
Line 212: | Line 212: | ||
| [[Heavy Gatling Gun]] | | [[Heavy Gatling Gun]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 40 | |align = "right"| 40/8 | ||
|align = "right"| 2-6 | |align = "right"| 2-6 | ||
|align = "right"| | |align = "right"| | ||
Line 220: | Line 220: | ||
| [[Car Cannon]] | | [[Car Cannon]] | ||
|align = "right"| 60 | |align = "right"| 60 | ||
|align = "right"| 10 | |align = "right"| 10/12 | ||
|align = "right"| 6(?) | |align = "right"| 6(?) | ||
|align = "right"| 12k+ | |align = "right"| 12k+ | ||
Line 228: | Line 228: | ||
|[[Anti-Tank Gun]] | |[[Anti-Tank Gun]] | ||
|align = "right"| 60 | |align = "right"| 60 | ||
|align = "right"| 10 | |align = "right"| 10/12 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 8k+ | |align = "right"| 8k+ | ||
Line 236: | Line 236: | ||
| [[Tank Gun]] | | [[Tank Gun]] | ||
|align = "right"| 200 | |align = "right"| 200 | ||
|align = "right"| 10 | |align = "right"| 10/40 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 14k+ | |align = "right"| 14k+ | ||
Line 252: | Line 252: | ||
| [[Radar Guided Missiles]] | | [[Radar Guided Missiles]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 2 | |align = "right"| 2/8 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 10k+ | |align = "right"| 10k+ | ||
Line 260: | Line 260: | ||
| [[Heavy Rocket Rack]]<ref name = "reloading" /> | | [[Heavy Rocket Rack]]<ref name = "reloading" /> | ||
|align = "right"| 20 | |align = "right"| 20 | ||
|align = "right"| 2 | |align = "right"| 2/4 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| | |align = "right"| | ||
Line 269: | Line 269: | ||
== Ballistics Weapons == | == Ballistics Weapons == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
!Weapon !! Bulk !! Clip | !Weapon !! Bulk !!Clip Capacity/Bulk!! Damage<ref name = "damage" /> !! Cost<ref name = "cost" /> !! Base Rld. Time !! Combat Rating | ||
|- | |- | ||
| [[Paint Gun]] | | [[Paint Gun]] | ||
|align = "right"| 30 | |align = "right"| 30 | ||
|align = "right"| 15 | |align = "right"| 15/6 | ||
|align = "right"| Special | |align = "right"| Special | ||
|align = "right"| | |align = "right"| | ||
Line 281: | Line 281: | ||
| [[Smoke Gun]] | | [[Smoke Gun]] | ||
|align = "right"| 30 | |align = "right"| 30 | ||
|align = "right"| 15 | |align = "right"| 15/6 | ||
|align = "right"| Special | |align = "right"| Special | ||
|align = "right"| | |align = "right"| | ||
Line 289: | Line 289: | ||
| [[Car Grenade Launcher]] | | [[Car Grenade Launcher]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 10 | |align = "right"| 10/8 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| | |align = "right"| | ||
Line 297: | Line 297: | ||
| [[Mounted Mortar]] | | [[Mounted Mortar]] | ||
|align = "right"| 80 | |align = "right"| 80 | ||
|align = "right"| 12 | |align = "right"| 12/16 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| 5-6k+ | |align = "right"| 5-6k+ | ||
Line 306: | Line 306: | ||
== Dropped Weapons == | == Dropped Weapons == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
!Weapon !! Bulk !! Clip | !Weapon !! Bulk !!Clip Capacity/Bulk!!Damage<ref name = "damage" /> !! Cost<ref name = "cost" /> !!Base Rld. Time !!Combat Rating | ||
|- | |- | ||
| [[Mine Dropper]] | | [[Mine Dropper]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 10 | |align = "right"| 10/8 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| | |align = "right"| | ||
Line 318: | Line 318: | ||
| [[Spike Dropper]] | | [[Spike Dropper]] | ||
|align = "right"| 20 | |align = "right"| 20 | ||
|align = "right"| 10 | |align = "right"| 10/4 | ||
|align = "right"| Tires Only | |align = "right"| Tires Only | ||
|align = "right"| | |align = "right"| | ||
Line 326: | Line 326: | ||
|[[Oil Jet]] | |[[Oil Jet]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 15 | |align = "right"| 15/8 | ||
|align = "right"| Special | |align = "right"| Special | ||
|align = "right"| | |align = "right"| | ||
Line 334: | Line 334: | ||
|[[Heavy Oil Jet]] | |[[Heavy Oil Jet]] | ||
|align = "right"| 60 | |align = "right"| 60 | ||
|align = "right"| 15 | |align = "right"| 15/12 | ||
|align = "right"| Special | |align = "right"| Special | ||
|align = "right"| | |align = "right"| | ||
Line 342: | Line 342: | ||
| [[Flaming Oil Jet]] | | [[Flaming Oil Jet]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 15 | |align = "right"| 15/8 | ||
|align = "right"| Special | |align = "right"| Special | ||
|align = "right"| | |align = "right"| | ||
Line 350: | Line 350: | ||
| [[Heavy Flaming Oil Jet]] | | [[Heavy Flaming Oil Jet]] | ||
|align = "right"| 60 | |align = "right"| 60 | ||
|align = "right"| 15 | |align = "right"| 15/12 | ||
|align = "right"| Special | |align = "right"| Special | ||
|align = "right"| | |align = "right"| | ||
Line 359: | Line 359: | ||
== Special Weapons == | == Special Weapons == | ||
{|class = "wikitable" border = "1" | {|class = "wikitable" border = "1" | ||
!Weapon !! Bulk !!Clip | !Weapon !! Bulk !!Clip /Capacity/Bulk!! Damage<ref name = "damage" /> !! Cost<ref name = "cost" /> !! Base Rld. Time !!Combat Rating | ||
|- | |- | ||
| [[Smoke Screen]] | | [[Smoke Screen]] | ||
|align = "right"| 20 | |align = "right"| 20 | ||
|align = "right"| 10 | |align = "right"| 10/4 | ||
|align = "right"| None | |align = "right"| None | ||
|align = "right"| | |align = "right"| | ||
Line 371: | Line 371: | ||
| [[Heavy Smoke Screen]] | | [[Heavy Smoke Screen]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 10 | |align = "right"| 10/8 | ||
|align = "right"| None | |align = "right"| None | ||
|align = "right"| | |align = "right"| | ||
Line 379: | Line 379: | ||
| [[Paint Spray]] | | [[Paint Spray]] | ||
|align = "right"| 20 | |align = "right"| 20 | ||
|align = "right"| 15 | |align = "right"| 15/4 | ||
|align = "right"| Special | |align = "right"| Special | ||
|align = "right"| | |align = "right"| | ||
Line 387: | Line 387: | ||
| [[Heavy Paint Spray]] | | [[Heavy Paint Spray]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 15 | |align = "right"| 15/8 | ||
|align = "right"| Special | |align = "right"| Special | ||
|align = "right"| | |align = "right"| | ||
Line 395: | Line 395: | ||
| [[Nitrous Booster]] | | [[Nitrous Booster]] | ||
|align = "right"| 20 | |align = "right"| 20 | ||
|align = "right"| 5 | |align = "right"| 5/4 | ||
|align = "right"| Self Only | |align = "right"| Self Only | ||
|align = "right"| | |align = "right"| | ||
Line 403: | Line 403: | ||
| [[Rocket Booster]] | | [[Rocket Booster]] | ||
|align = "right"| 40 | |align = "right"| 40 | ||
|align = "right"| 4 | |align = "right"| 4/8 | ||
|align = "right"| | |align = "right"| | ||
|align = "right"| | |align = "right"| |
Revision as of 02:34, 20 April 2010
Darkwind offers a wide variety of weapons you can mount on your vehicles from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.
Information about pedestrian weapons is available on the Pedestrian Weapons page.
Weapons take up a certain amount of bulk and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.
Besides bulk there are a lot of other factors worth taking under consideration when choosing your weapons, such as close- and long-range accuracy, recoil, amount and type of damage it does, and whether it does splash damage.
Weapons are bought from local mechanic shops or stripped from looted cars, and like all other items in Darkwind are subject to the dynamic economy, which means not all weapons are always in stock, and some weapons are quite rare and expensive.
TODO:
- Extend intro
- Add this overview table like to all the weapons pages:
- Add weapon CR to the tables.
- Add weapon weight to the tables.
- See about adding recoil to the weapon info (although it's very hard to measure)
Overview | |
---|---|
Bulk | 20 |
Clip Capacity/Bulk | 20/4 |
Damage | Medium (2/7) |
Close Accuracy | Good (5/8) |
Ranged Accuracy | Reasonable (4/8) |
Category | Targeted |
Skill | Gunnery |
Guns
Weapon | Bulk | Clip Capacity/Bulk | Damage[1] | Cost[2] | Base Reload Time | Combat Rating |
---|---|---|---|---|---|---|
Machine Gun | 20 | 20/4 | 2k | 8 | 11 | |
Gatling Gun | 20 | 40/4 | 2k+ | 8 | 14 | |
Flechette Gun | 20 | 8/4 | 5k+ | 10 | 20 | |
Micromissile Launcher | 20 | 15/4 | 1k+ | 12 | 8 | |
Medium Machine Gun | 30 | 20/6 | 8 | 14 | ||
Vehicular Shotgun | 30 | 12/6 | 2k+ | 10 | 12 | |
Flamethrower | 40 | 10/8 | 1k | 6 | 5 | |
Laser | 40 | Inf. | 1-4 | 12k+ | N/A | 80 |
Rocket Launcher | 40 | 10/8 | 3,5k+ | 12 | 22 | |
Car Rifle | 35 | 15/7 | 3k+ | 10 | 20 | |
Heavy Flamethrower | 60 | 10/12 | 6 | 13 | ||
Heavy Laser | 60 | Inf. | 1-6 | N/A | 118 | |
Heavy Car Rifle | 70 | 15/14 | 10 | 44 | ||
Mini Rocket[3] | 3 | 1/1 | ~100 | N/A | 0 | |
Light Rocket[3] | 4 | 1 | <100 | N/A | 2 | |
Medium Rocket[3] | 8 | 1 | N/A | 3 | ||
Mini Rocket Pod[4] | 6 | 5/1 | - | 13 | ||
Light Rocket Rack[4] | 10 | 3 | - | 15 | ||
Medium Rocket Rack[4] | 15 | 2 | - | 21 |
Large Guns
Weapon | Bulk | Clip Capacity/Bulk | Damage[1] | Cost[2] | Base Reload Time | Combat Rating |
---|---|---|---|---|---|---|
Heavy Machine Gun | 40 | 20/8 | 4(?) | 4-6k | 10 | 21 |
Heavy Gatling Gun | 40 | 40/8 | 2-6 | 10 | 28 | |
Car Cannon | 60 | 10/12 | 6(?) | 12k+ | 12 | 66 |
Anti-Tank Gun | 60 | 10/12 | 8k+ | 12 | 58 | |
Tank Gun | 200 | 10/40 | 14k+ | 12 | 102 | |
Heavy Rocket[3] | 12 | 1 | 6() | 500+ | N/A | 4 |
Radar Guided Missiles | 40 | 2/8 | 10k+ | 10 | 61 | |
Heavy Rocket Rack[4] | 20 | 2/4 | - | 26 |
Ballistics Weapons
Weapon | Bulk | Clip Capacity/Bulk | Damage[1] | Cost[2] | Base Rld. Time | Combat Rating |
---|---|---|---|---|---|---|
Paint Gun | 30 | 15/6 | Special | 10 | 8 | |
Smoke Gun | 30 | 15/6 | Special | 10 | 8 | |
Car Grenade Launcher | 40 | 10/8 | 10 | 10 | ||
Mounted Mortar | 80 | 12/16 | 5-6k+ | 10 | 36 |
Dropped Weapons
Weapon | Bulk | Clip Capacity/Bulk | Damage[1] | Cost[2] | Base Rld. Time | Combat Rating |
---|---|---|---|---|---|---|
Mine Dropper | 40 | 10/8 | 10 | 5 | ||
Spike Dropper | 20 | 10/4 | Tires Only | 10 | 2 | |
Oil Jet | 40 | 15/8 | Special | 10 | 2 | |
Heavy Oil Jet | 60 | 15/12 | Special | 10 | 7 | |
Flaming Oil Jet | 40 | 15/8 | Special | 10 | 6 | |
Heavy Flaming Oil Jet | 60 | 15/12 | Special | 10 | 3 |
Special Weapons
Weapon | Bulk | Clip /Capacity/Bulk | Damage[1] | Cost[2] | Base Rld. Time | Combat Rating |
---|---|---|---|---|---|---|
Smoke Screen | 20 | 10/4 | None | 10 | 3 | |
Heavy Smoke Screen | 40 | 10/8 | None | 10 | 5 | |
Paint Spray | 20 | 15/4 | Special | 10 | 4 | |
Heavy Paint Spray | 40 | 15/8 | Special | 10 | 8 | |
Nitrous Booster | 20 | 5/4 | Self Only | 10 | 5 | |
Rocket Booster | 40 | 4/8 | 10 | 31 |
Melee/Ramming Weapons
Weapon | Bulk | Cost[2] | Combat Rating |
---|---|---|---|
Mounted Ram | 5 | 2 | |
Mounted Spikes | 5 | 3 | |
Reinforced Ram | 25 | 20 |
Effect of relative speed
The relative speed of two cars' affects the chance to hit although not all weapons are affected the same[5]
- Affected less than normal:
- Radar Guided Missile
- Car Rifle
- Heavy Car Rifle
- Laser
- Heavy Laser
- Affected more than normal:
- Car Grenade Launcher
- Mounted Mortar
- Paint Gun
- Smoke Gun
- All types of single-shot rockets
- Affected a lot more than normal:
- Rocket Launcher
- Micromissile Launcher
- Affected a normal amount:
- All other weapons
Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and Heavy Car Rifles being less affected.
Effect of Driving/Firing Direction
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling, i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse.
Weapon Ratings
On the official Darkwind weapon info page the following rating system is used for the accuracy and damage of weapons.
- Accuracy Levels
- Terrible (0/8)
- Very Poor (1/8)
- Poor (2/8)
- Quite Poor (3/8)
- Reasonable (4/8)
- Good (5/8)
- Very Good (6/8)
- Excellent (7/8)
- Exceptional (8/8)
- Damage Levels
- None (0/7)
- Low (1/7)
- Medium (2/7)
- Medium-High (3/7)
- High (4/7)
- Very high (5/7)
- Extremely High (6/7)
- Exceptionally High (7/7)
See Also:
Weapons info on the Darkwind Website
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 Armor Damage
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Very Conservative estimates on what it might cost at Jake's (in cheaper towns)
- ↑ 3.0 3.1 3.2 3.3 These weapons can only be reloaded in town.
- ↑ 4.0 4.1 4.2 4.3 These weapons are too slow to reload during a combat. They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.
- ↑ http://dark-wind.com/forums2/index.php?a=topic&t=1096&min=15&num=15