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A web-based vehicle designer is available, [http://dw.laasma.ee/carbuilder Carbuilder], as is a desktop application [http://graymattercomputing.svnrepository.com/dwvehicles/trac.cgi/wiki Darkwind Vehicle Designer] | A web-based vehicle designer is available, [http://dw.laasma.ee/carbuilder Carbuilder], as is a desktop application [http://graymattercomputing.svnrepository.com/dwvehicles/trac.cgi/wiki Darkwind Vehicle Designer]. | ||
''Triferus: The weight of each point of armor on a vehicle changes depending on the chassis, but the Darkwind Vehicle Designer uses the same weight per point of armor in all circumstances. I've also found the final weight in Car Builder is rarely an exact match the weight listed in the game itself, but I haven't figured out why. Take care in either one if weight is an important consideration for your design. The fuel range calculation in the Darkwind Vehicle Designer isn't right, so don't pay attention to it. When Car Builder generates a banner for a configuration, it always identifies the armor as Grade "B" even if you actually chose "A" or "C".'' | |||
'''[[Guides]]''' | '''[[Guides]]''' |
Revision as of 10:00, 19 January 2011
The player-supported wiki for Darkwind: War on Wheels
Darkwind: War on Wheels
Darkwind is a turn-based, 3D persistent-world, multiplayer wargame set in the near future, which combines the depth of detail inherent in turn-based games, with long-term strategic elements that keep the challenge going for months/years.
New players may be interested in the pages
New Player Startup New Player List of Topics
Owned by either players or NPCs, gangs are made up of of individual characters. You can find useful info all about their various skills, abilities and specialisms, and how they function as pedestrians when not in a vehicle.
A level up from gangs are camps which are usually operated by several gangs working together. Camps can manufacture various equipment.
Browse the full list of NPC Gangs.
Browse the full table of chassis and the various types engines, weapons and tires. Find out the real world equivalents of most of the chassis. Also you can get an overview of what vehicle designs the NPC's use and what's preferred by other players.
A web-based vehicle designer is available, Carbuilder, as is a desktop application Darkwind Vehicle Designer.
Triferus: The weight of each point of armor on a vehicle changes depending on the chassis, but the Darkwind Vehicle Designer uses the same weight per point of armor in all circumstances. I've also found the final weight in Car Builder is rarely an exact match the weight listed in the game itself, but I haven't figured out why. Take care in either one if weight is an important consideration for your design. The fuel range calculation in the Darkwind Vehicle Designer isn't right, so don't pay attention to it. When Car Builder generates a banner for a configuration, it always identifies the armor as Grade "B" even if you actually chose "A" or "C".
Read In-depth guides on various topics from experienced players. Beginners could be interested in the new player startup guide or how to drive or how to use weapons. Fresh subscribers should definitely read the initial scout guide before leaving town. If you want to lead a scout squad yourself give the Scout Leading Guide a try.
More technical things such as chat commands and keyboard commands and info on various game mechanics. Also, some information on how much of a time commitment the game requires.
Darkwind takes place in an interesting, post-apocalyptic environment and all sorts of strange creatures will soon lurk the wastelands between the towns which could make travel even more dangerous because of risky encounters.
The towns are each home to several tracks on which various deadly events are hosted.
User Contributions
If you feel like creating new content for Darkwind, there are tutorials on using the Mission Builder, and on converting new vehicles.
Darkwind: Tactical Info